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[2015-2-27. : 7:42 am] O)FaRTy1billion[MM] -- Sand WraithSand Wraith shouted: Are you looking at the assembly for this or wat? yes[2015-2-27. : 7:41 am] O)FaRTy1billion[MM] -- IMGOL is ISCRIPT_CreateImage(image, arg1, arg2, arg3, 1);[2015-2-27. : 7:41 am] Pr0nogo -- but the unit isn't actually where it started after it's moved around so the image that is walked around also has a collision radius attached to it? or the radius is suspended while the image is moved around?[2015-2-27. : 7:40 am] O)FaRTy1billion[MM] -- For comparison, IMGOLORIG is: ISCRIPT_CreateImage(image, arg1, 0, 0, 1);[2015-2-27. : 7:40 am] O)FaRTy1billion[MM] -- ISCRIPT_CreateImage is something like... ISCRIPT_CreateImage( parent/sibling/something, image ID, X, Y, is overlay )[2015-2-27. : 7:39 am] Pr0nogo -- I think it retains the initial coordinates and only updates if the region it scans is pathable for the powerup[2015-2-27. : 7:39 am] Sand Wraith -- IIRC the unit that identifies the powerup doesn't move, but the image gets walked around by the worker.[2015-2-27. : 7:38 am] O)FaRTy1billion[MM] -- Sand WraithSand Wraith shouted: Pr0nogo I'm actually curious to test what coordinates of the powerup are updated while the unit is holding it. I think it's just the image, but there could be more[2015-2-27. : 7:38 am] O)FaRTy1billion[MM] -- Sand WraithSand Wraith shouted: That's all it does? Same thing is imgol/imgul but with 0,0| Yes: ISCRIPT_CreateImage(image, arg1, 0, 0, 0);[2015-2-27. : 7:38 am] Sand Wraith -- Pr0nogoPr0nogo shouted: powerups behave differently when held than when chilling on the ground, which is why they'll respawn to where they were originally created (or preplaced) if the worker holding them dies and it can't find a proper place to put itself at the worker's corpse I'm actually curious to test what coordinates of the powerup are updated while the unit is holding it.[2015-2-27. : 7:37 am] Pr0nogo -- powerups behave differently when held than when chilling on the ground, which is why they'll respawn to where they were originally created (or preplaced) if the worker holding them dies and it can't find a proper place to put itself at the worker's corpse[2015-2-27. : 7:36 am] O)FaRTy1billion[MM] -- I don't even know what STWITCHUL is trying to tell me it does. xD[2015-2-27. : 7:35 am] O)FaRTy1billion[MM] -- I'm at least now looking at the code so I can see "Hey, no, this actually just makes an underlay at 0,0."[2015-2-27. : 7:34 am] O)FaRTy1billion[MM] -- All of these are user-named, with names guessed on implied usage[2015-2-27. : 7:32 am] O)FaRTy1billion[MM] -- Oh, SWITCHUL is the complement to IMGOLORIG and should be IMGULORIG[2015-2-27. : 7:32 am] O)FaRTy1billion[MM] -- SPRULUSELO does something other than just create a sprite, but I haven't gotten there yet[2015-2-27. : 7:31 am] Sand Wraith -- FaRTy1billionFaRTy1billion shouted: I made an iscript previewer test program just to make sure I understood iscript correctly (really so I could tell jjf how to do it for CHKDraft when he gets around to it), and found that a bunch of the stuff was unknown ... so in an effort to do it more correctly ... what am i reading lol[2015-2-27. : 7:30 am] O)FaRTy1billion[MM] -- er, wait, I may have confused that one with a different one[2015-2-27. : 7:30 am] O)FaRTy1billion[MM] -- SPRULUSELO is the complement to IMGOLORIG, so it should really be IMGULORIG[2015-2-27. : 7:28 am] Sand Wraith -- Like, "spruluselo 0x13 - <sprite#> <x> <y> - spawns a sprite one animation level below the current image overlay at a specific offset position. The new sprite inherits the direction of the current sprite. Requires LO* file for unknown reason." doesn't sound that confident lol[2015-2-27. : 7:28 am] O)FaRTy1billion[MM] -- I made an iscript previewer test program just to make sure I understood iscript correctly (really so I could tell jjf how to do it for CHKDraft when he gets around to it), and found that a bunch of the stuff was unknown ... so in an effort to do it more correctly ...[2015-2-27. : 7:28 am] Sand Wraith -- 0x0c, 0x13, 0x3e, and 0x43 still seem to either be unknown or not quite accurate.[2015-2-27. : 7:28 am] Generalpie -- Sand WraithSand Wraith shouted: Generalpie I woke up at 11 PM sleeping from 12 PM I did that yesterday, which is why I'm fucked up[2015-2-27. : 7:27 am] Sand Wraith -- Yeah, if you're writing a new set of specs, that would be great.[2015-2-27. : 7:26 am] O)FaRTy1billion[MM] -- overlay types don't have difference, except other uselo? opcodes and sources will default to certain ones[2015-2-27. : 7:25 am] O)FaRTy1billion[MM] -- oh, yes. Though "loIndex#" might be a bit vague, since it's the index within the lo* file (when you open a lo? file in Lo?Edit it has a list of x and y pairs, this is the index of those pairs)[2015-2-27. : 7:20 am] O)FaRTy1billion[MM] -- Also I don't remember where the lo? specs are ... is modcrafters still broken?[2015-2-27. : 7:20 am] O)FaRTy1billion[MM] -- I've rewritten some (and forgotten about it) after making the iscript preview test program ... but that's not good enough[2015-2-27. : 7:19 am] O)FaRTy1billion[MM] -- Once I'm done going through all the opcodes, I really do need to completely write up new opcode specs and put them somewhere. xD[2015-2-27. : 7:18 am] O)FaRTy1billion[MM] -- or the ID of the "Graphics offset" as it's called in Lo?Edit[2015-2-27. : 7:17 am] O)FaRTy1billion[MM] -- "x" is the one I previously described, and "y" is the lo index within the lo file[2015-2-27. : 7:15 am] Sand Wraith -- I have "imgoluselo - 0x0d - <image#> <x> <y> - displays an active image overlay at an animation level higher than the current image overlay, using a LO* file to determine the offset position."[2015-2-27. : 7:13 am] O)FaRTy1billion[MM] -- I used '?' because there are two that are the same (other than overlay/underlay)[2015-2-27. : 7:09 am] Sand Wraith -- FaRTy1billionFaRTy1billion shouted: Cool, I figured out what the unk parameter on the IMGG?LUSELO iscript opcodes does ... It selects the overlay type. (0 = Attack, 1 = Damage, 2 = Special, 3 = Landing Dust, 4 = Lift-off Dust, 5 = Shield Gfx) Which opcode is this?[2015-2-27. : 7:08 am] O)FaRTy1billion[MM] -- I've already rewatched the whole series in anticipation[2015-2-27. : 7:08 am] O)FaRTy1billion[MM] -- Fire_KameFire_Kame shouted: also now I want to watch archer I want the next season to be on netflix [2015-2-27. : 7:07 am] O)FaRTy1billion[MM] -- Cool, I figured out what the unk parameter on the IMGG?LUSELO iscript opcodes does ... It selects the overlay type. (0 = Attack, 1 = Damage, 2 = Special, 3 = Landing Dust, 4 = Lift-off Dust, 5 = Shield Gfx)[2015-2-27. : 6:54 am] Fire_Kame -- god dammit I used to be so creative when I wrote in bed, now I have a cat that demands to sit on my chest when I have my laptop out and I can barely see the damn screen[2015-2-27. : 6:51 am] Fire_Kame -- there's an archer quote and now I can't find it that is perfect for this conversation |