Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 3015 3016 3017 3018 30193539 >

[2015-2-27. : 7:42 am]
O)FaRTy1billion[MM] -- Sand Wraith
Sand Wraith shouted: Are you looking at the assembly for this or wat?
yes
[2015-2-27. : 7:42 am]
O)FaRTy1billion[MM] -- I haven't really dug through ISCRIPT_CreateImage yet
[2015-2-27. : 7:42 am]
Sand Wraith -- Are you looking at the assembly for this or wat?
[2015-2-27. : 7:41 am]
O)FaRTy1billion[MM] -- IMGOL is ISCRIPT_CreateImage(image, arg1, arg2, arg3, 1);
[2015-2-27. : 7:41 am]
Sand Wraith -- the "image" argument might just be the caller.
[2015-2-27. : 7:41 am]
Pr0nogo -- but the unit isn't actually where it started after it's moved around so the image that is walked around also has a collision radius attached to it? or the radius is suspended while the image is moved around?
[2015-2-27. : 7:40 am]
O)FaRTy1billion[MM] -- For comparison, IMGOLORIG is: ISCRIPT_CreateImage(image, arg1, 0, 0, 1);
[2015-2-27. : 7:40 am]
O)FaRTy1billion[MM] -- ISCRIPT_CreateImage is something like... ISCRIPT_CreateImage( parent/sibling/something, image ID, X, Y, is overlay )
[2015-2-27. : 7:40 am]
Sand Wraith -- ye p much.
[2015-2-27. : 7:39 am]
Pr0nogo -- I think it retains the initial coordinates and only updates if the region it scans is pathable for the powerup
[2015-2-27. : 7:39 am]
Sand Wraith -- IIRC the unit that identifies the powerup doesn't move, but the image gets walked around by the worker.
[2015-2-27. : 7:38 am]
O)FaRTy1billion[MM] -- Sand Wraith
Sand Wraith shouted: Pr0nogo I'm actually curious to test what coordinates of the powerup are updated while the unit is holding it.
I think it's just the image, but there could be more
[2015-2-27. : 7:38 am]
O)FaRTy1billion[MM] -- Sand Wraith
Sand Wraith shouted: That's all it does? Same thing is imgol/imgul but with 0,0|
Yes: ISCRIPT_CreateImage(image, arg1, 0, 0, 0);
[2015-2-27. : 7:38 am]
Sand Wraith -- Pr0nogo
Pr0nogo shouted: powerups behave differently when held than when chilling on the ground, which is why they'll respawn to where they were originally created (or preplaced) if the worker holding them dies and it can't find a proper place to put itself at the worker's corpse
I'm actually curious to test what coordinates of the powerup are updated while the unit is holding it.
[2015-2-27. : 7:37 am]
Pr0nogo -- powerups behave differently when held than when chilling on the ground, which is why they'll respawn to where they were originally created (or preplaced) if the worker holding them dies and it can't find a proper place to put itself at the worker's corpse
[2015-2-27. : 7:37 am]
Sand Wraith -- That's all it does? Same thing is imgol/imgul but with 0,0|
[2015-2-27. : 7:36 am]
O)FaRTy1billion[MM] -- "For held powerups ?"
[2015-2-27. : 7:36 am]
O)FaRTy1billion[MM] -- I don't even know what STWITCHUL is trying to tell me it does. xD
[2015-2-27. : 7:35 am]
O)FaRTy1billion[MM] -- I'm at least now looking at the code so I can see "Hey, no, this actually just makes an underlay at 0,0."
[2015-2-27. : 7:35 am]
jjf28 -- make a mistake, you'll screw yourself later
[2015-2-27. : 7:35 am]
Generalpie -- http://xkcd.com/1492/
[2015-2-27. : 7:35 am]
jjf28 -- mm reverse naming is a bi***
[2015-2-27. : 7:34 am]
O)FaRTy1billion[MM] -- All of these are user-named, with names guessed on implied usage
[2015-2-27. : 7:33 am]
Sacrieur -- tl;dr someone is really bad at naming their s hit
[2015-2-27. : 7:32 am]
Sand Wraith -- need more accurate specs to write ridiculous things
[2015-2-27. : 7:32 am]
O)FaRTy1billion[MM] -- Oh, SWITCHUL is the complement to IMGOLORIG and should be IMGULORIG
[2015-2-27. : 7:32 am]
Sand Wraith -- o, k
[2015-2-27. : 7:32 am]
O)FaRTy1billion[MM] -- SPRULUSELO does something other than just create a sprite, but I haven't gotten there yet
[2015-2-27. : 7:31 am]
Sand Wraith -- FaRTy1billion
FaRTy1billion shouted: I made an iscript previewer test program just to make sure I understood iscript correctly (really so I could tell jjf how to do it for CHKDraft when he gets around to it), and found that a bunch of the stuff was unknown ... so in an effort to do it more correctly ...
what am i reading lol
[2015-2-27. : 7:31 am]
O)FaRTy1billion[MM] -- SPRULUSELO does not use a lo
[2015-2-27. : 7:30 am]
O)FaRTy1billion[MM] -- er, wait, I may have confused that one with a different one
[2015-2-27. : 7:30 am]
O)FaRTy1billion[MM] -- SPRULUSELO is the complement to IMGOLORIG, so it should really be IMGULORIG
[2015-2-27. : 7:30 am]
Sand Wraith -- o
[2015-2-27. : 7:29 am]
O)FaRTy1billion[MM] -- __0C, __3E, and __4E do not exist.
[2015-2-27. : 7:28 am]
Sand Wraith -- Like, "spruluselo 0x13 - <sprite#> <x> <y> - spawns a sprite one animation level below the current image overlay at a specific offset position. The new sprite inherits the direction of the current sprite. Requires LO* file for unknown reason." doesn't sound that confident lol
[2015-2-27. : 7:28 am]
O)FaRTy1billion[MM] -- I made an iscript previewer test program just to make sure I understood iscript correctly (really so I could tell jjf how to do it for CHKDraft when he gets around to it), and found that a bunch of the stuff was unknown ... so in an effort to do it more correctly ...
[2015-2-27. : 7:28 am]
Sand Wraith -- 0x0c, 0x13, 0x3e, and 0x43 still seem to either be unknown or not quite accurate.
[2015-2-27. : 7:28 am]
Generalpie -- Sand Wraith
Sand Wraith shouted: Generalpie I woke up at 11 PM sleeping from 12 PM
I did that yesterday, which is why I'm fucked up
[2015-2-27. : 7:27 am]
Sand Wraith -- Yeah, if you're writing a new set of specs, that would be great.
[2015-2-27. : 7:27 am]
Sand Wraith -- ah, okay.
[2015-2-27. : 7:26 am]
O)FaRTy1billion[MM] -- overlay types don't have difference, except other uselo? opcodes and sources will default to certain ones
[2015-2-27. : 7:25 am]
O)FaRTy1billion[MM] -- oh, yes. Though "loIndex#" might be a bit vague, since it's the index within the lo* file (when you open a lo? file in Lo?Edit it has a list of x and y pairs, this is the index of those pairs)
[2015-2-27. : 7:25 am]
Sand Wraith -- How are you finding the new specs?
[2015-2-27. : 7:25 am]
Sand Wraith -- Is there any difference between the overlay types?
[2015-2-27. : 7:24 am]
Sand Wraith -- Oh, I'm asking if that's correct.
[2015-2-27. : 7:24 am]
O)FaRTy1billion[MM] -- that somewhere*
[2015-2-27. : 7:24 am]
O)FaRTy1billion[MM] -- Do you see that something, or are you proposing that?
[2015-2-27. : 7:23 am]
Sand Wraith -- imgoluselo 0x0d - <image#> <overlayType#> <loIndex#> ?
[2015-2-27. : 7:22 am]
Sand Wraith -- The wiki seems to be broken still, yes.
[2015-2-27. : 7:21 am]
Sand Wraith -- idk.
[2015-2-27. : 7:20 am]
O)FaRTy1billion[MM] -- Also I don't remember where the lo? specs are ... is modcrafters still broken?
[2015-2-27. : 7:20 am]
O)FaRTy1billion[MM] -- I've rewritten some (and forgotten about it) after making the iscript preview test program ... but that's not good enough
[2015-2-27. : 7:19 am]
O)FaRTy1billion[MM] -- Once I'm done going through all the opcodes, I really do need to completely write up new opcode specs and put them somewhere. xD
[2015-2-27. : 7:18 am]
O)FaRTy1billion[MM] -- or the ID of the "Graphics offset" as it's called in Lo?Edit
[2015-2-27. : 7:17 am]
O)FaRTy1billion[MM] -- "x" is the one I previously described, and "y" is the lo index within the lo file
[2015-2-27. : 7:17 am]
O)FaRTy1billion[MM] -- I forgot I've changed my specs locally from those xD
[2015-2-27. : 7:16 am]
O)FaRTy1billion[MM] -- Yes, those two. Those are not x or y
[2015-2-27. : 7:15 am]
Sand Wraith -- I have "imgoluselo - 0x0d - <image#> <x> <y> - displays an active image overlay at an animation level higher than the current image overlay, using a LO* file to determine the offset position."
[2015-2-27. : 7:14 am]
Sand Wraith -- 0x0d and 0x0e?
[2015-2-27. : 7:13 am]
O)FaRTy1billion[MM] -- I used '?' because there are two that are the same (other than overlay/underlay)
[2015-2-27. : 7:11 am]
O)FaRTy1billion[MM] -- IMGOLUSELO and IMGULUSELO
[2015-2-27. : 7:09 am]
Sand Wraith -- FaRTy1billion
FaRTy1billion shouted: Cool, I figured out what the unk parameter on the IMGG?LUSELO iscript opcodes does ... It selects the overlay type. (0 = Attack, 1 = Damage, 2 = Special, 3 = Landing Dust, 4 = Lift-off Dust, 5 = Shield Gfx)
Which opcode is this?
[2015-2-27. : 7:08 am]
Devourer -- Archer is good?
[2015-2-27. : 7:08 am]
O)FaRTy1billion[MM] -- I've already rewatched the whole series in anticipation
[2015-2-27. : 7:08 am]
O)FaRTy1billion[MM] -- Fire_Kame
Fire_Kame shouted: also now I want to watch archer
I want the next season to be on netflix :(
[2015-2-27. : 7:07 am]
O)FaRTy1billion[MM] -- Cool, I figured out what the unk parameter on the IMGG?LUSELO iscript opcodes does ... It selects the overlay type. (0 = Attack, 1 = Damage, 2 = Special, 3 = Landing Dust, 4 = Lift-off Dust, 5 = Shield Gfx)
[2015-2-27. : 6:54 am]
Fire_Kame -- god dammit I used to be so creative when I wrote in bed, now I have a cat that demands to sit on my chest when I have my laptop out and I can barely see the damn screen
[2015-2-27. : 6:51 am]
Fire_Kame -- also now I want to watch archer
[2015-2-27. : 6:51 am]
Fire_Kame -- there's an archer quote and now I can't find it that is perfect for this conversation
[2015-2-27. : 6:40 am]
Devourer -- jjf28
jjf28 shouted: Devourer not until now, jerk :kame:
heh.

Pages: < 1 « 3015 3016 3017 3018 30193539 >


Members Online: Roy