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[2015-11-07. : 4:25 am]
Dem0n -- says left of .bind() must have struct
[2015-11-07. : 4:23 am]
O)FaRTy1billion[MM] -- just use one of the things I linked to, changing texture1 to texture0
[2015-11-07. : 4:23 am]
lil-Inferno -- anyone else see green in the shoutbox and just ignore it cuz you know it's gonna be some boring shit about homework help
[2015-11-07. : 4:23 am]
O)FaRTy1billion[MM] -- bind/active mean like set this as the one for opengl to read from/use in some way
[2015-11-07. : 4:23 am]
CecilSunkure -- to see what happens
[2015-11-07. : 4:23 am]
CecilSunkure -- it's easier when you have some working code and can just tweak it
[2015-11-07. : 4:23 am]
Dem0n -- don't got any code to patse bruh
[2015-11-07. : 4:23 am]
CecilSunkure -- opengl is shitty don't worry about it being confusing
[2015-11-07. : 4:23 am]
CecilSunkure -- demon just copy paste peoples code
[2015-11-07. : 4:23 am]
Dem0n -- fragment* not texture
[2015-11-07. : 4:23 am]
CecilSunkure -- glBind and glActive are very confusing stuff
[2015-11-07. : 4:23 am]
O)FaRTy1billion[MM] -- right
[2015-11-07. : 4:23 am]
CecilSunkure -- vertex passes to the fragment shader is
[2015-11-07. : 4:22 am]
Dem0n -- But I dont' knwo what the fuck all this bullshit glBind/Active shit is and how I'm supposed to use it
[2015-11-07. : 4:22 am]
Dem0n -- From what I understand, the vertex shader goes to through each vertex of the model, and then passes that into the texture shader, which maps a texture from a corresponding coordinate in the texture image
[2015-11-07. : 4:22 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: I don't even know what the fuck I'm supposed to be doing
I feel like you're able to do it, you're just being lazy and asking everyone else to do it for you xD
[2015-11-07. : 4:22 am]
CecilSunkure -- Which is... retarded
[2015-11-07. : 4:22 am]
CecilSunkure -- It's actually designed for a mainframe to run, in client-server style
[2015-11-07. : 4:21 am]
Dem0n -- I don't even know what the fuck I'm supposed to be doing
[2015-11-07. : 4:21 am]
O)FaRTy1billion[MM] -- I think it might just be that it was designed in a much simpler time and now we have way more shit it can do and it just had to be shoved on top
[2015-11-07. : 4:21 am]
O)FaRTy1billion[MM] -- I thought it was good, at least for what I've done ;o
[2015-11-07. : 4:21 am]
CecilSunkure -- That always helps me to get OpenGL things done
[2015-11-07. : 4:21 am]
CecilSunkure -- just realize that OpenGL is designed in the worst way possible and everyone has to just deal with it
[2015-11-07. : 4:19 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: My TA said that GL_TEXTURE1 is used for the shadows, and that I should change it to GL_TEXTURE0 for the textures
that makes sense, because when I read about it it said it starts with 0
[2015-11-07. : 4:19 am]
CecilSunkure -- So, your TA wants memory in texture0 for textures, and texture1 for shadows
[2015-11-07. : 4:19 am]
CecilSunkure -- So a texture in OpenGL is just a way to send memory to the GPU
[2015-11-07. : 4:18 am]
CecilSunkure -- or like, any other sttate changing things
[2015-11-07. : 4:18 am]
Dem0n -- My TA said that GL_TEXTURE1 is used for the shadows, and that I should change it to GL_TEXTURE0 for the textures
[2015-11-07. : 4:17 am]
CecilSunkure -- glActiveTexture(GL_TEXTURE1); is saying which texture the next draw call should use
[2015-11-07. : 4:15 am]
O)FaRTy1billion[MM] -- http://pastebin.com/Yd72e2bG is what I was thinking, but I'm not sure what glActiveTexture(GL_TEXTURE1); is
[2015-11-07. : 4:13 am]
Dem0n -- using textureId didn't work
[2015-11-07. : 4:13 am]
O)FaRTy1billion[MM] -- did you try the thing I said?
[2015-11-07. : 4:13 am]
Dem0n -- I have no clue how to use that bind shit or where to even use it
[2015-11-07. : 4:13 am]
Dem0n -- noppe
[2015-11-07. : 4:08 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: I dont' think that's what he's implying
did you get your thing working?
[2015-11-07. : 4:05 am]
O)FaRTy1billion[MM] -- How can Miss Universe claim to be something so universal if not everyone is allowed to be represented?
[2015-11-07. : 4:04 am]
Dem0n -- I dont' think that's what he's implying
[2015-11-07. : 4:03 am]
O)FaRTy1billion[MM] -- Why shouldn't there be men? Are you saying approximately half of all people should just arbitrarily be forbidden?
[2015-11-07. : 3:58 am]
KrayZee -- Miss Universe with tons of cosplays, including men participating.
[2015-11-07. : 3:57 am]
KrayZee -- Watching BlizzCon cosplays go on stage like that is a lot like Miss Universe...
[2015-11-07. : 3:25 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: KrayZee KrayZee SEN Vista would be awesome
which one was SEN ME?
[2015-11-07. : 3:20 am]
BloodyZombie117 -- Always feed your cats, before they decide you're not pleasing them anymore and feast upon you for generations to come.
[2015-11-07. : 3:20 am]
O)FaRTy1billion[MM] -- The cat has tons of food, the greedy bastard
[2015-11-07. : 3:20 am]
O)FaRTy1billion[MM] -- That's right, I should feed the cat. Maybe that's why she's been meowing so much
[2015-11-07. : 3:19 am]
BloodyZombie117 -- and food to the cat.
[2015-11-07. : 3:19 am]
O)FaRTy1billion[MM] -- And dem0n 15%
[2015-11-07. : 3:19 am]
lil-Inferno -- You are a saint. I love you.
[2015-11-07. : 3:17 am]
O)FaRTy1billion[MM] -- I gave you 30%
[2015-11-07. : 3:16 am]
O)FaRTy1billion[MM] -- That's also my default box
[2015-11-07. : 3:16 am]
Dem0n -- this is what i get for making it symmetric
[2015-11-07. : 3:15 am]
Dem0n -- man
[2015-11-07. : 3:15 am]
lil-Inferno -- I demand a 50% cut because I indirectly caused you to pick that box.
[2015-11-07. : 3:15 am]
O)FaRTy1billion[MM] -- I was *
[2015-11-07. : 3:15 am]
O)FaRTy1billion[MM] -- I deciding between making an asterisk or a shoulder
[2015-11-07. : 3:15 am]
lil-Inferno -- WOW FARTY GO FUCK YOURSELF
[2015-11-07. : 3:15 am]
O)FaRTy1billion[MM] -- woo
[2015-11-07. : 3:14 am]
lil-Inferno -- We almost drew a guy jumping for joy but with a stick penetrating his butt.
[2015-11-07. : 3:14 am]
O)FaRTy1billion[MM] -- but try the things I said. Assuming I'm understanding correctly, one might work or the other will return the value from QOpenGLTexture that you're trying to use
[2015-11-07. : 3:13 am]
O)FaRTy1billion[MM] -- it's a boolean to say if it has a texture .. it's probably not important, but if a mat doesn't have a texture then that will be false and trying to load the texture might cause problems
[2015-11-07. : 3:12 am]
Dem0n -- What the fuck else it would be, I have no idea
[2015-11-07. : 3:12 am]
Dem0n -- No I think it's just a boolean to indicate whether it's a texture or not
[2015-11-07. : 3:11 am]
O)FaRTy1billion[MM] -- also .. "mat.is_texture = true;" does it want like an "if(mat.is_texture)" somewhere? xD
[2015-11-07. : 3:10 am]
dumbducky -- Fucking crushed the magic boxes today
[2015-11-07. : 3:09 am]
O)FaRTy1billion[MM] -- so I'd try the bind to see if that's the correct one, otherwise glBindTexture(GL_TEXTURE_2D, meshList[i]->materials[i].map_Kd.textureId());
[2015-11-07. : 3:08 am]
O)FaRTy1billion[MM] -- It looks like a wrapper for binding/prepping the texture in opengl
[2015-11-07. : 3:08 am]
Dem0n -- So map_Kd is storing like a png or jpg
[2015-11-07. : 3:07 am]
Dem0n -- I think it's like a texture image
[2015-11-07. : 3:07 am]
O)FaRTy1billion[MM] -- but I'm not familiar with Qt
[2015-11-07. : 3:07 am]
O)FaRTy1billion[MM] -- this or this seem relevant
[2015-11-07. : 3:06 am]
O)FaRTy1billion[MM] -- meshList[i]->materials[i].map_Kd.bind() ? I don't know what QOpenGLTexture, it seems important to know how it works

Pages: < 1 « 2165 2166 2167 2168 21693539 >


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