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[2015-11-22. : 4:55 pm] Moose -- FaRTy1billionFaRTy1billion shouted: Have you really never used these in StarEdit? XD Back in my day we had to copy paste them in there[2015-11-22. : 4:50 pm] O)FaRTy1billion[MM] -- I think jjf said he could make one ... I could, too, but I have to go to work[2015-11-22. : 4:43 pm] O)FaRTy1billion[MM] -- put the <07> character in command prompt for great fun[2015-11-22. : 4:41 pm] O)FaRTy1billion[MM] -- Also this is the exact reason why SCMD and stuff uses <##> instead, because you can actually type it and you can distinguish between them[2015-11-22. : 4:40 pm] O)FaRTy1billion[MM] -- like in SCXE it had these on every window where you could edit a string[2015-11-22. : 4:39 pm] O)FaRTy1billion[MM] -- if you see a little box, that means there is no glyph for that character.[2015-11-22. : 4:38 pm] O)FaRTy1billion[MM] -- sent the txt file directly, just so it can't get fucked up by HTML/browsers/character encodings[2015-11-22. : 4:32 pm] O)FaRTy1billion[MM] -- Oh_ManOh_Man shouted: how am i supposed to know what i'm typing into the numpad I can give you a list. I tried making one in my post but it got deleted when I edited the post and some newline characters got screwed up.[2015-11-22. : 4:31 pm] O)FaRTy1billion[MM] -- alt+08 just deletes the previous character for me, and doesn't type it ;o[2015-11-22. : 4:30 pm] jjf28 -- FaRTy1billionFaRTy1billion shouted: or you can manually replace the <##>s with the character mm, all you need to do is have num lock on, press and hold alt, type ## (on the numpad keys), and release alt[2015-11-22. : 4:30 pm] O)FaRTy1billion[MM] -- why can't staredit open it? It might delete half the shit, but it should be openable ;o[2015-11-22. : 4:30 pm] O)FaRTy1billion[MM] -- if you can just get a list of all the wavs you can do it in notepad and use find/replace[2015-11-22. : 4:29 pm] O)FaRTy1billion[MM] -- or you can manually replace the <##>s with the character[2015-11-22. : 4:29 pm] O)FaRTy1billion[MM] -- Just be sure to get all of the characters, because as you've experienced some are invisible[2015-11-22. : 4:24 pm] Oh_Man -- so how do i do this, copy from staredit into trigedit? seems clunky[2015-11-22. : 4:10 pm] O)FaRTy1billion[MM] -- tinymap was supposed to do this, but I was lazy and never added it[2015-11-22. : 4:08 pm] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: Oh, hm. Yeah, IDK how winmpq deals with special characters like those it should work fine. The strings aren't actually stored, they are just hashed[2015-11-22. : 2:35 pm] Oh_Man -- anyway its a fair amount of characters thanks to the WAVs all including the filepath[2015-11-22. : 2:33 pm] Moose -- Manually in SCMD2's wav editor, I guess. Won't include the recycled ones tho XDDDD[2015-11-22. : 2:26 pm] Moose -- There's probably a way to get SCMD2 to recognize the string is also used for a WAV, I'm not sure how to do that, though.[2015-11-22. : 2:25 pm] Moose -- Yeah, because you're specifying the path to the WAV manually as a recycled string for something else[2015-11-22. : 2:24 pm] Oh_Man -- any time i want to use a WAV in the triggers i will have to enter it manually via trigedit[2015-11-22. : 2:23 pm] Oh_Man -- i will use all these strings i am about to free up for additional side quests[2015-11-22. : 2:22 pm] Moose -- Yeah, it can't play it because it's looking for \\wav\\WW.wav and it doesn't know it's actually TEST[2015-11-22. : 2:22 pm] Moose -- If it's there, try to play it. It shouldn't work. Then delete it from there |