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Sunken Treasure
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C&M Blue Cheese
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Filename: CM Blue Cheese.scx
Filesize: 44.96KB

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File Information
General
Uploaded on:Nov 18 2008, 4:14 am
Uploaded by:Hale
Author:|3427|
Downloads:159

Map-Data
Tileset:Twilight
Dimension:64x64

Forces
Mice
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Cats
Human (Terran)
Human (Terran)
Created By - VioletDire
Computer (Terran)
Force

Map-Statistics
Units:148
Triggers:214
Locations:55
Strings:807
File Description
Quote
So, I suppose everyone here is well aware of the infestation that plagues Battle net to this very day... Yes, I am actually talking about good ol' Cat 'n' Mouse. It pains me to see how many noobs have completely destroyed this once wondrous game-type. They've desecrated it down to nothing more than imbalanced horrors. The amount of effort put into these maps are literally at %0. People find it enjoyable to waste their time on worthless piles of a sick Twelve-Year-Old. Proof? Well, take a look at Cat and Mouse - Winter. Honestly, I believe most of us are past mineral walls. While it may be considered a classic, it's hardly worth your time. Others? Maybe something like Cat 'n' Mice Springie, or Cat N Mouse FLOOD. Honestly, how did they even come up with those? Then there is another group of rather disgusting maps. Things like "Fireworld" and "Dessert" have been so terribly edited by idiots that the original is completely erased. I'm not even sure what the originals of those were like.

Now, I'd hate to be an elititst, and I do indeed acknowledge the numerous high quality C&M maps out there. Seriously, I've played some enjoyable, well-balanced C&M Maps around the net. In fact, I've seen quite a few high-end maps of this gameplay posted here recently. However, let us face the fact that the majority of Cat 'n' Mice has degraded down to nothing. Right? Aight, so you're probably wondering why I'm even rambling on like this. Honestly, what else do I have to say? Well, unfortunately for those short on time right now, I actually have a lot more to say, however, luckily for those wanting a map, I have just that waiting for you.

What does a Cat 'n' Mice map need for it to be enjoyable? Aye? I'd suggest things like realism, balance, renewable strategies, and a different experience every time. Aight, so let's go into detail on some of those...

Realism - While Starcraft can only represent environments to a certain extent, the units can actually be applied to many ideals. Moving on, a Cat 'n' Mice map needs realism. Proper names and accurate representations would be my prime realism aspects I'd apply. Simple, righto?

Balance - Ahah, this is a generally mislabeled term. Most think that Cats and Mice alike should be perfectly equal. This is simply not true. Obviously, a Cat could pwn a Mouse any day. But then again, a mouse is small, rather fast, and quick to evade. So balance doesn't mean equal fire power, it means that for every "plus" a Cat has, a Mouse as a countering "Plus", and vice versa. This brings us to our next factor...

Renewable Strategies - As I said, the Cat and Mice are two completely different races, and they each have different tools. I believe that each race should have different strategies, and different ways to counter the enemies. Team work will apply to each one of these strategies differently.

A Different Experience, EVERY TIME - So, you just got finished playing a C&M Map; what now? Play the exact same thing, only to redo what you just did? No. In my opinion, the map should be something new each time. Again, as I already said, the player should be able to try different ways leading to success.

Finally! Are we ready to do some introducing? Oi?! Well then, let me present to you, none other than...

Cat 'n' Mice - Blue Cheese

Features - Aight, when I started this map my main goal was "Simplicity". This is great, easy to use, and (Ironically) simple. But, I wanted those seeking more than just simplicity to be able to really branch out with multiple strategies. This is where a lot of the design comes in.

Firstly, the entire terrain is meant to compliment both Mice and Cats at the same time. Each location has different options, yet in the same since, it has an implied function as well. Furthermore, not only does the base design push the limits of innovation, but the sum of the entire terrain is unique. As you'll notice, this map is only 64x64. Anything bigger, and I believe it'd be boring. Notice, however, how the terrain makes the map seem bigger than it is? In game, it provides for a completely different experience. Also note the variety in terrain style. Some hexagon, some isometric, it all compliments each other.

Secondly, the menu is simple, mainly because of the triggers incorporated into the building systems. While I had to compromise on the size of the menu, it actually doesn't need to be any bigger. Each unit has a different function, and even then, each pair of units has a different function. The possibilities of the combinations are close to endless.

How is this one "Better" - Well, since the term "Better" is a matter of opinion, I can't say it's definitely better. However, I can say that the amount of effort put into this map goes quite a far ways. Even then, I do address several of the bugs found in your average Cat 'n' Mice. Shall we go over these fixes?

To begin with, we have the save feature. When you die, you do not miraculously transport to the middle, and have a little flag there. Instead, you have to save where you died. Thus, the cats cannot camp everyone completely. Plus, you get 24 minerals as a bonus for saving. I considered boosting this up, but 24 minerals is actually quite a bit.

Moving on, we have the "Invincible Stronghold" problem to address. Why on earth is it even plausible to have this utterly ridiculous fortresses in which the cat cannot get into? Instead, the Mice have to constantly be aware of their dangers, ready to flee on the slightest whim. Instead of these super mining forts, the Mice have escape routes and hiding places. Escapes routes are generally small, and do not lead far. So it only gives the mice a slight advantage. Then we have the hiding holes. These holes are incredibly small, and do not allow the mice inside to see out. Thus, the mice must use intuition as far as leaving the hole safely.

What about those obnoxious civilians and blockades that riddle most maps? Hmm? Well, there are beginning civilians on this map, however they never block a mining place completely. Instead they only slow the progression of the Cats.

What other imbalances are there? Well, we also have the question of spawning Mice units. Instead of your SCVs and other units spawning directly in the middle, they will spawn next to your mouse. Furthermore, the Gateway produces your mining and military units, so again, the options are endless.

Next we have Cat options. Firstly, instead of getting a rather imbalanced flying units, the Cats get a free scan costing 200 energy. So, they have an easy option for exploring, but it's not horrifically lame. Moving on, Cats need more than just "Buy a unit, kill with it". So now, I added in a Defiler. What's so special about this Defiler? Well, not only can it plague, but it has the ability to infest Nexsuses when put next to one. When a cat owns a nexsus, and makes a probe, the Cat player receives a Zealot. These zealots are fast, but rather weak. I'd only use them for cornering or support. Still, very useful.

Conclusion - So, I've kinda rambled on a bunch about this map. I mean seriously, it's only Cat 'n' Mice. However, I really wanted to show you the amount of delicate craftsmanship that went into this production. It did take time and careful persistence to make this one. Really though, in summary it's just another Cat 'n' Mice in the terrifying field of others somewhat like it. Still, I'd actually recommend it... Please also take notice that this is Made by me and my Production Team. VioletDire led the way on this one, with the support of Fakepost, Zamzx, and myself. Please always give credit to atleast VioletDire, aight?

Enjoy...?

-Hale

Thesis and Summary of map post, made by Hale, 11.17.08.

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[01:19 pm]
Vrael -- IM GONNA MANUFACTURE SOME SPORTBALL EQUIPMENT WHERE THE SUN DONT SHINE BOY
[2024-5-02. : 1:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[2024-5-01. : 1:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
[2024-4-30. : 7:43 am]
NudeRaider -- Vrael
Vrael shouted: if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg
[2024-4-29. : 6:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[2024-4-29. : 4:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[2024-4-29. : 12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[2024-4-29. : 11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
Please log in to shout.


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