Sunken Treasure
(Reload)
Motif RP
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Filename: Rp Motif 1.2.scx
Filesize: 111.37KB

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File Information
General
Uploaded on:Nov 5 2008, 6:46 am
Uploaded by:Silent Vanguard
Author:|1024|
Downloads:164

Map-Data
Tileset:Space
Dimension:256x256

Forces
Roleplayers
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Created by GrayScale
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:1039
Triggers:719
Locations:242
Strings:54974
File Description
-General-
+A new Space RP with a unique command ship system with exciting features.
-Unfortunately, not a very noob friendly map, so make sure you know the ropes first ;)

*HOW IT WORKS*
This system and set up is new so please read below and/or the briefing to understand the map. Thanks...

- Command Ships
(All start in the center and are respawnable and selectable, shareable and recoverable from missing players who have left the game)

+ Tassadar Carrier
+ Corsair
+ Duke Siege Tank
+ Mensk Battlecruiser
+ Du'galle Battlecruider
+ Raynor Battlecruiser
+ KulkulzaMutalisk

- Command Ship Piloting
+ Controls located in the bottom part of the hulls as a control panel.
+ A player must bring a ground unit to these controls to fly the ship, allowing for co-piloting, sharing and the recovery of command ships from banned players or players who left the game.
+ If no one is at the controls, the ship is once again nuetral.
+ In games with less than a full house, all Command Ships can still be used (You can have more than one)

- Command Ship Reactors
+ Geysers in the Command Ship hulls are for CS Reactors
+ Reactor built must match the race of the Command Ship in order to function
+ Reactors can be sabotaged and repaired allowing new Roleplaying options
- Ships will not fly without a reactor of the proper race in place

- Load/Unload
+ Ground units to go a pad
+ Air units go to a hanger
+ Controls for loading/unloading are neutral, but are given to the player who occupies the hull.
+ Smaller Command Ships can board larger Command Ships
- Ships will not fly while in loading mode

- Command Ship Escape Pods // Respawn
+ Air units will appear where the Command Ship was before destruction, and the Command Ship will respawn in the center
+ If there was ground below the Command Ship before destruction, all ground units in the hull where appear there, and the Command Ship will respawn in the center

- Other
+ MC Spawn System
+ Space Terrain
+ Created by Silent Vanguard (GrayScale)
+ Should't be any problems as long as you're not an RP Noob and read the briefing or the above for help, or as long as you dont TRY to screw the game up because I have not made it fool proof, although been trying.
+ Many thanks to the testers ;)

All Images

Comments
Silent Vanguard wrote on Nov 10 2008, 7:49 am:
Ver. 1.2 is up... Hope it's a little less mediocre... No Promises =P - GrayScale

Silent Vanguard wrote on Nov 10 2008, 5:44 am:
Make due with mediocrity for now, please. Renovations are underway ;)

Fisty wrote on Nov 8 2008, 3:16 pm:
If you would follow Silent's Review I Will probably pop my SC back in after months of disuse.

lKHaoTiXl wrote on Nov 7 2008, 1:46 am:
There, the review has been written. Hopefully you can use this criticism to perfect your map. Trust me, If you just update the triggers and perfect the units more then you should make a fascinating map that'll be around SC for awhile. An Rp That perhaps compares that to GERP 4.0, Starfire, or even to Volcolves maps back when he was considered GOD O_O. (Or, if you may, Ticondera.)

lKHaoTiXl wrote on Nov 6 2008, 9:32 pm:
This Rp appears intriguing. I'll be writing a review soon of it, probably.

Silent Vanguard wrote on Nov 6 2008, 4:37 am:
Make that version 1.1, my error ^^

Silent Vanguard wrote on Nov 6 2008, 4:34 am:
New update, Version 1.2 is now up. A few loading bugs fixed with the limitted spawn Command Ships along with some minor terrain touch ups.

Lord Malvanis wrote on Nov 5 2008, 11:38 pm:
Absolutely amazing RP, Very good work!

Silent Vanguard wrote on Nov 5 2008, 9:25 pm:
I just updated, so whoever just downloaded, I wasn't done and forgot to temp. lock it =). If you're experiencing trouble with the Raynor CS re-download and it will go away ;) .

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