Staredit Network > Starcraft I Database > File: Mobile Grid

Sunken Treasure
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Mobile Grid
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Filename: testmap.scx
Filesize: 24.62KB

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File Information
General
Uploaded on:Aug 16 2008, 5:11 pm
Uploaded by:Zombiechao
Author:|3028|
Downloads:111

Map-Data
Tileset:Badlands
Dimension:64x64

Forces
Force 1
Human (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Rescuable (Protoss)
Rescuable (Zerg)
Rescuable (Terran)
Force 2
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:6
Triggers:28
Locations:3
Strings:943
File Description
This is a map that places a location in a spot without centering on burrowed units. This is another technique for reusing locations. It does this by using mobile grids. The crystal is just for demonstration.

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Comments
yamatoclan wrote on Jun 8 2017, 10:15 am:
I wanted to inform you that I edited this file to be tile specific (it always moves exactly one tile down/right)
here it is: http://www.staredit.net/sc1db/file/3718/

Moose wrote on Dec 5 2008, 10:01 pm:
What's abitrary?

Falkoner wrote on Dec 5 2008, 1:53 am:
It says so in the description..

[09:32 pm]
O)FaRTy1billion[MM] -- iirc the last byte in the TRIG is for more flags or something
[09:15 pm]
Wormer -- also, when I wear cartoon it turns off the dynamic lighting and doesn't turn it on when I switch back, maybe that kind of incompatibilities were the problem
[09:02 pm]
Suicidal Insanity -- Wormer
Wormer shouted: Pr0nogo THAT why it's impossible to switch that skin on the fly
My guess is GPU memory constraints
[09:02 pm]
Suicidal Insanity -- I think its 27 and padding
[09:01 pm]
Wormer -- Wormer
Wormer shouted: or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
the right link http://www.starcraftai.com/wiki/CHK_Format#.22TRIG.22_-_Triggers
[09:01 pm]
Wormer -- or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
[08:59 pm]
Wormer -- anybody knows why chk format has a list of 27 player group IDs (http://www.starcraftai.com/wiki/CHK_Format#List_of_Players.2FGroup_IDs), but TRIG section uses an array of 28 elements => suppose the last byte is padding as well?
[08:57 pm]
Wormer -- but it's actually possible to switch between cartoon and classic skin which is cool
[08:52 pm]
Wormer -- Pr0nogo
Pr0nogo shouted: they coded a new system in for it
THAT why it's impossible to switch that skin on the fly
[08:51 pm]
Pr0nogo -- i don't remember if it was because the old system was limited to only 2, or they didn't know how to increase it, or what
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