Staredit Network > Starcraft I Database > File: Precise Mobile Grid

Sunken Treasure
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Precise Mobile Grid
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Filename: locationgrid.scx
Filesize: 23.33KB

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File Information
General
Uploaded on:Jun 8 2017, 10:03 am
Uploaded by:yamatoclan
Author:yamatoclan
Downloads:301

Map-Data
Tileset:Badlands
Dimension:64x64

Forces
Force 1
Human (Zerg)
(Protoss)
(Terran)
(Zerg)
(Protoss)
(Terran)
(Zerg)
Force 2
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:6
Triggers:30
Locations:3
Strings:12
File Description
I found this file, which allows you to create a mobile grid for placing a location (useful when you run out of locations)

I modified it so that you can move a location to the exact tile you want on a grid, simply by counting X and Y tile coordinates, (as death counts)

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[07:49 am]
NimoStar -- https://staredit.net/topic/18925/ I am gathering pydat and other python suite fields labelled wrongly
[06:28 am]
Oh_Man -- AI just beat portal autonomously u heard it here first
[02:33 am]
Symmetry -- LLMS aren't intelligent and neither are most people :hurr:
[01:24 am]
Moose -- It's okay, I don't have "real" intelligence either because I'm retarded
[11:30 pm]
Zoan -- ya totes
[10:52 pm]
NudeRaider -- one thing I find fascinating is how sure many people are AI is not "real" intelligence. "It's just a probability machine". Well yes, but who told you your brain isn't?
[09:05 pm]
Zoan -- beep beep
[09:05 pm]
Zoan -- btw speaking of movies we saw Coyote vs Acme last night; that movie was great imo
[09:04 pm]
Zoan -- I threw in more of my thoughts, get ur popcorn ready
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