Staredit Network > Starcraft I Database > File: Frogger Defense

Sunken Treasure
(Reload)
Frogger Defense
Download
Filename: Frogger Defense.scx
Filesize: 80.27KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Feb 22 2008, 7:37 am
Uploaded by:sexmonger
Author:Not Given.
Downloads:229

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Frog Defenders
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Predators
Neutral (Terran)
Computer (Terran)
Force 3
Force 4

Map-Statistics
Units:557
Triggers:273
Locations:94
Strings:940
File Description
Frogger Defense combines a rather creative defense game with a touch of bound to it. While the credit system is "fair", meaning each player gets the same amount of credits (1 per level, 2 per 5 levels), the player must cross a road with the credits in order to use them. I personally advise having a full house when starting the game, please do not edit the map in ANY way it is very balanced I went through a lot of testing before releasing, if you have any comments/complaints please email me at jonakent@gmail.com, or just message me in Starcraft, I play Sexxx on both East and West. Enjoy the map.

All Images

Comments
who wrote on Feb 29 2008, 10:29 pm:
well, zealots move faster than ghosts, so you'd need to add a lot of armor to make them more difficult to kill.

sexmonger wrote on Feb 24 2008, 4:34 am:
Well, your the first person I've seen to talk about it so harshly, not that I'm taking offense, but there are some things you need to consider as well, the Defense part isnt very easy considering people have to constantly cross roads. Also, the AVERAGE player barely makes it across the left side (those who suck at bounding), so, making the bounding areas harder would be a loss everytime. Most of the games I make are a loss due to the people not being able to cross roads, or not being able to defend good. Also, I believe I balanced levels decently since I've tested it many many times. The ghosts after zealots have armor, the zealots did not, another purple in the levels is so EVERY player can get kills, 1-6, not 1 player hogging them all. Overall though, I've had very good comments about the map besides the people who sucked at it. Although, after it runs through the market some I plan on making a pro version which would be harder in both areas. Now, I like the idea of changing roads up, I might do that in the pro version too. But also, please dont critisize my map by comparing it to froggercraft, I've never even played that, and the purpose of this map was to have a unique DEFENSE game, except the "money" had to cross to be used. The main part of the game is not the frogger part. Anyway, thanks for the comment I'll look into mixing the frogger areas up in the next version.

fritfrat wrote on Feb 23 2008, 11:22 pm:
Considering my eyes lit up once I saw the map title and that a map was made on this idea, I was extremely disappointed. There are a lot of things that can be improved... first off, level difficulty didn't seem very linear, with some levels being harder than the next one. For example, a 150 hp hero zeal followed by a 180 hp ghost? But mainly, the road never changed! The game gets boring once all you're doing is just crossing the road every turn just to buy more gas and just sit there watching your guys you haven't moved in forever attack. But the real question is, who is this made for? People that are into dodging won't play it because it's not challenging whatsoever, and people who aren't but like defense games quit because it's frustrating and not as complex (by nature) as games that are solely made for defense. As someone who likes frogger enough to make my own game I would say to make it so the roads changed every now and then to make it progressively harder, but a defense person would say to make the actual defense part of the game more complex and a better game on itself. The fact is, defense games require a heck of a less talent to play, so I'd really just say to do both, since people that are good at dodging will easily be able to do defensive strategies as well. Just be sure to compare your frogger half of the map against the standards of other frogger games (i.e. Froggercraft) and the defense half of your game against the standards of good defense games. Overall, though, it's a great concept that just needs a little touch up to be a really good game. 3/5

[03:27 am]
m.0.n.3.y -- Maybe because it's an EUD map?
[03:27 am]
m.0.n.3.y -- Can't upload maps to the DB. Error says "The action you have performed caused an Error". Any word?
[2024-4-25. : 7:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
Please log in to shout.


Members Online: jun3hong