Take control of Germany, GB, France, Italy, Spain, Russia or Turkey. Make Alliances, make war and defeat everyone in your way!
Made by: Axis-Warrior and joos
BX By Killer2121
Tweaked by blitzburns44 & Shyguy2060
*Cameo by Meowkitten.
Edit Feb 9 2020Dear all,
I'm officially ceasing development of this map for the indefinite future, as well as declaring myself inactive on battlenet. I'm in dire risk of failing out of school from what was supposed to be an easy 5th year...It's extremely unfortunate what's happening at my program and it feels like a betrayal by the school.
I'm still determined to try my best, though, which requires giving up hobbies such as this. Beyond that I'm going to need to get my own physical and mental health back together before I start gaming again. The balance of the map itself is at a good spot though. I've been tweaking over the last month or so since I posted from playtesting. Please still do check it out if you have the time.
I wish everyone well in their real-life endeavors.
- blitzburns4
Update September 23, 2018
Been awhile friends. Just posted version 3.4. Version 3.4 has been done a good amount of time now but I never got around to uploading it here on Staredit and SCNibbits. A lot of regulars online were able to download it when I was last active.
It's unfortunate that my old developer's log somehow got lost/deleted in the process of editing. It had had the entire history of this map's development up to where the comments below started. I'll try to summarize the gist of the major patches/changes from memory...But there's really nothing quite like the numbers and I'm sorry that I do not have access to the numbers of the last couple versions' changes. (I do not have access to SCMDraft while I am in school. My gaming desktop is hundreds of miles away!)
The major updates as of this version (which is 3.4) and 3.3 are to "fix" tanks, wraiths, battlecruisers, and missile turrets which had egregious balancing issues. Prior versions made big changes including operations' balance. (Operations are still unbalanced, but not egregiously so as in Vanilla BX3.), income disparity (which is now uniform across cities/capital cities) and country balance and a much better balancing of expo-routes. (Finland is easier on Russia, for example.) The Spanish Civil War, and white spawns in general, are balanced much better/more engaging in my versions than Vanilla. And finally- players leaving the game turns them white in my versions (including spawning units- countries in vanilla did not spawn period) Overall, I would argue that BX3.4 is the optimal version of 1939 to play here and now with the remaster; with the only obvious issues remaining being that A) operations are not an inherently balance-able game mechanic, and do not live up to many veterans' tastes coming off of versions like NV2 and B) it's still hard to get a consistent lobby of 7 players. But both of those issues are not new to 1939 and are much better handled in this version. Oh, and Ethiopia is a thing now.
Blizzard did everyone a favor and removed CCMU from the game engine. So there's that, too. To that end, there are two remaining goals looking forward for version 3.5 and 3.5 Final (Which, fair disclosure, are
goals; neither of these may ever be accomplished sadly.)
Goal #1) An option a la Diplomacy Infi where players can deactivate operations.
Goal #2) A serviceable Artificial Intelligence that would "activate" to allow dynamic gameplay when a player leaves the game. (Or simply doesn't join the lobby.) The standard for the Artificial Intelligence would be an AI akin to WW3: The Soviet Enemy (easy mode) or Diplomacy SUPERGUN
Goal #2 is the main one my friend (Username: guy2060) and I have been trying to work into the game. And we've had some genuine progress! But honestly, adding an AI is taking more hours than every other prior feature combined. So I may try to switch gears to Goal #1 in the meantime. Guy is the actual technical expert and has contributed greatly to making this game much more fun/balanced over the last few versions. In fact- he taught me how to utilize ScmDraft 2!! Unfortunately, he and I are both at the same university and are both suffering in our respective majors for our senior year. So we're both very much inactive at the moment. But give me a month or two to wrap up school and I promise I'll be back at it!! In the meantime, please enjoy 3.4 and--if you're coming here for the first time--please give this 1939 version (which is a classic usermap that had an entire clan based around it!!) a try and I think you'll remember it being as or more glorious than you remember.
If you simply want to re-live the glory days
without having to hop back in the saddle- also feel free to check out my Youtube Channel Here where I post a number of my lobbies (please subscribe!):
https://www.youtube.com/channel/UCDZwNjO8n9603ubKxKxMayQ May the best Commander [or Diplomat] win!
- Blitzburns4
UPDATE 1/20/2020
Shugy and I have reconnected in college and are here to provided a tenative update!! Thank your patience hopefully there is more to come.
Big Picture Changes: Spain & Operations
- Updated the terrain that there are ramps for a lot of the mountainous areas (Africa, Turkey, Nordic, etc.)
- There is a mineral counter now in addition to the normal casualties inflicted counter, so players can spy whether an invasion/operation may be approaching.
- Africa is now nerfed with its gun-turrets. Each turret is now sitting at 40% health. So feel free to scramble for that one key city instead of feeling like its an impossible task without observer+tanks in terms of punishment.
- Spain Civil War revamped. It isn't just random hydra-spawns anymore, but an AI controlled locations that continuously spawns hydras until they are conquered. Three new cities were created in Spain itself so fighting the war and beating the AI duos as the "Expo" for Spain during the course of the war. Be warned! The fighting in this war is fierce and I've seen players lose...Are you up to the challenge?
- Most operations now require a condition to unlock, or otherwise have conditions that makes more sense. Germany has to conquer paris, for example, to get Operation Sea Lion (invasion of UK) and Operation Barborossa (Invasion of USSR). Spain has to conquer Gibraltar, Spain (now in UK hands) get get Operation Spanito. Turkey has to conquer Cario, Egypt to get Operation Turkey-Russia Invasion. France has to proc Torch (invasion of Africa) and conquer Tripoly, Lybia in order to get Operation Paratrooper. USSR gets its Operation Uranus if it loses Moscow (which is now a fortress in response to Barborossa+Typhoon abuse.)
- The balance/costs of these operations is updated.
- Various small balance changes around the map. For example, removing Turkey's vultures and replacing them with a few extra MGs and two more outdated tanks, nerfing the middle east (white computer)'s strength and repositioning Turkey's capital defense gun turret onto its eastern Bunker (where its much more useful).
- Ethiopia, Sweden, Finland, and Greece are all relatively comparable in terms of work-load now in terms of white defenses. All four feature a siege canon now.
- There are messages that provides players clues/instructions as the game goes on as to how to unlock their respective operations.
- France's magniot line is nerfed. It still has all four gun turrets but all of them are at 40% health now. I do want German-France fighting even if I don't want the outcome to be pre-determined!
- Wasserbung is now a German natural event, and was replaced with Operation Sea Lion, which unlocks after Operation Atlantic Wall is SET. (Used)
Future Goals:
- Battlecuriserse are a bit too weak now, which is fine given the prior issue in BX3 Vanilla of UK/Spain turtling/massing them. Hopefully we can continue to fine-tune them to be in a perfect sweet spot. Op Big Bang now only costs 12k from 17.5k
- Some players have expressed frustration at the costs of tanks and bunkers and have iterated they are too weak or unsatisfactory as well. I think the changes are a vast improvement over BX3 Vanilla, but Shyguy and I will continue to watch this issue and evaluate through playtesting.
- There are long-standing conventions to 1939 that we hope to integrate into Gameplay instead of relying of self-enforcement, for example, agreeing to a Permenant Alliance and NAPs. Players also dislike that the game itself does not provide initiatives/incentives for wars to happen more often. (Operations were meant to be a solution to this issue, partially, but in a fundamental sense Russia and Germany should usually always end up in conflict for example. If a Russia and Germany decide to act in alliance it ruins the whole lobby for many players.)
- We want Spain to be an "optional nation", given how difficult it is to fill a full 7-person lobby, and maybe even the UK too. We want to create a basic AI that will basically act as a terrorist nation if it either "wins" its civil war against Player 7 (orange) or even worse if Player 2 or Player 7 are not in the game to begin with. Currently, once about 60 hydras accumulate on Madrid the spawns "stop" and the 3 Zerg Lairs ("communist bases") self-destruct, stopping the continued Spawns so the game does not break.
- The Barborossa->Operation Uranus; Typhoon->Counter Typhoon; Turkey-Russia Invasion->Counter-Turkey Invasion series of operations and counter-operations is not satisfactory for many players, particularly Russia, whom feel it makes the game too gimmicky and operations-reliant for Russia and railroads the end-game. For now, Russia's various operations now all cost a standard 15k which is much more obtainable, with a slight buff to Molotov Ribbentrop too. On a broader level, Moscow is buffed to be an even greater fortress to help counter at least one of the three ops used assuming Russia does not have the funds handy. But this is an issue Shyguy and I are aware of but we don't really know the solution is at this point without just removing these ops. We're also discussing just removing all ops from BX3 or at least all the big ops that affect gameplay dramatically, or providing an in-game way of de-activating them at the game's start.
- Some players have expressed skepticism/frustration at the size of Africa, saying that the condensed nature of the map in NV2 or SE was beneficial for getting the game going quicker and having less cities made it so the economies were more evenly-distributed (for example, now Italy can be a superpower that is toe-to-toe with Germany) and also that the game's pacing was quicker and more intimate. Having played a lot of SE and NV2 back in the day, I'm not inclined to disagree with this point but reducing the map's size will not likely be the solution.
- Long term, we hope to migrate this map to Starcraft 2, (Most likely) Warcraft 3, Age of Empires, etc. We know many of these RTSes have dedicated/loyal communities and it would be nice to have some cross-pollination.
- We eventually hope to develop this into a game community with active discords/youtube/twitch content. That's impossible at the moment given we barely have been able to update it in over a year (courtesy of each of us being in a difficult major in college), but that is still a goal to have active engagement.
- Finally and not most importantly, we are aware that a lot of "conflict-map" competitive players (OP OTC, Certain Clans, etc.) consider 1939 childish for its balance issues and roleplay elements. The best we can say is we hope you play this game and evaluate for yourself its merits and that you see its unique value/place.
The Best,
Blitzburns4 & Shyguy
OPERATION TORCH - Fixed activation error. [Activated at start of game.]
Commentary: I accidentally coded wrong again. This time, the intention of Torch was to activate upon the destruction of Paris. However, the game code starts as white and transfers to France. [Player 3] This basically means the game thought that the condition to activate was satisfied. I made a similar mistake with Operation Berlini. I've gone ahead and added a wait function of ten seconds to the code. Which should fix this issue.