Staredit Network > Starcraft I Database > File: Zombie Attack:Devil Rising v5.3.7

Sunken Treasure
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Zombie Attack:Devil Rising v5.3.7
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Filename: Zombie Attack!!!v5.3.7.scx
Filesize: 79.83KB

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File Information
General
Uploaded on:Jul 27 2017, 9:34 pm
Uploaded by:HighKey21
Author:HighKey21
Downloads:158

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
People stuck in farmhouse
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Human (Terran)
Neutral (Terran)
Living Dead
Computer (Zerg)
Weapons
Force 4

Map-Statistics
Units:827
Triggers:253
Locations:110
Strings:230
File Description
Survive the night if you can MWWHAHAAHHA - Created by Ice232, Remastered by HighKey21

Every 100 Kills grants 2 new civilians, survive as long as possible; each player is given 2 extra lives which they can donate if they choose to. Upgrades are coming in v5.4~
Send glitches to slykey21@gmail.com
[2017]

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[12:06 am]
lifebot -- join RPG @ US WEST
[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
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