Staredit Network > Starcraft I Database > File: Castles v.1.15

Sunken Treasure
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Castles v.1.15
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Filename: Castles.scx
Filesize: 267.65KB

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File Information
General
Uploaded on:Mar 18 2010, 8:28 am
Uploaded by:TiMMaYj
Author:|5060|
Downloads:86

Map-Data
Tileset:Jungle
Dimension:128x128

Forces
Northern Castle
Human (Zerg)
Human (Zerg)
Human (Zerg)
Southern Castle
Human (Zerg)
Human (Zerg)
Human (Zerg)
Monsters
Computer (Terran)
Created By: TiMMaYj
Computer (Protoss)

Map-Statistics
Units:336
Triggers:584
Locations:139
Strings:855
File Description
:stfu: what to say? :stfu:

This is an RPG/CTF kinda map I made a while back. Players compete in 2 teams of 3 against each other. Choose your hero, go kill monsters or other players for experience, or go capture the other team's flag to get a bonus for your whole team. Kill the other team's temple in their base to win.

-4 "unique" player classes
-4 "unique" spells per player class
-4 levels of power

If you're absolutely terrible at micro managing/managing starcraft units, then this isn't for you. I'm not saying you have to be good to succeed, but you wouldn't believe the level of bad i've witnessed on bnet.

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[09:32 pm]
O)FaRTy1billion[MM] -- iirc the last byte in the TRIG is for more flags or something
[09:15 pm]
Wormer -- also, when I wear cartoon it turns off the dynamic lighting and doesn't turn it on when I switch back, maybe that kind of incompatibilities were the problem
[09:02 pm]
Suicidal Insanity -- Wormer
Wormer shouted: Pr0nogo THAT why it's impossible to switch that skin on the fly
My guess is GPU memory constraints
[09:02 pm]
Suicidal Insanity -- I think its 27 and padding
[09:01 pm]
Wormer -- Wormer
Wormer shouted: or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
the right link http://www.starcraftai.com/wiki/CHK_Format#.22TRIG.22_-_Triggers
[09:01 pm]
Wormer -- or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
[08:59 pm]
Wormer -- anybody knows why chk format has a list of 27 player group IDs (http://www.starcraftai.com/wiki/CHK_Format#List_of_Players.2FGroup_IDs), but TRIG section uses an array of 28 elements => suppose the last byte is padding as well?
[08:57 pm]
Wormer -- but it's actually possible to switch between cartoon and classic skin which is cool
[08:52 pm]
Wormer -- Pr0nogo
Pr0nogo shouted: they coded a new system in for it
THAT why it's impossible to switch that skin on the fly
[08:51 pm]
Pr0nogo -- i don't remember if it was because the old system was limited to only 2, or they didn't know how to increase it, or what
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