Staredit Network > Starcraft I Database > File: Yggdrasill: Tree of Genesis

Sunken Treasure
(Reload)
Yggdrasill: Tree of Genesis
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Filename: ToG [Terrain].scx
Filesize: 267.12KB

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File Information
General
Uploaded on:Jul 9 2009, 7:03 pm
Uploaded by:payne
Author:|557|
Downloads:328

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Blank
Human (Zerg)
Human (Zerg)
Computer (Zerg)
Blank
Computer (Zerg)
Neutral (Terran)
Blank
Computer (Terran)
Computer (Terran)
Computer (Terran)

Map-Statistics
Units:589
Triggers:71
Locations:108
Strings:878
File Description
Terrain terrain is completed to 98%. Only very phew areas aren't done yet and they will not be used until the very end of the game. In order to embody a bit more this project, I'll start triggering instead of finishing the terrain.

You can travel through it, but you'll probably get stuck somewhere. The terrain is intended to be followed through a very specific trail and going the wrong way at some places might force you to rehost in order to continue your exploration.
It is suggested to explore all the areas deeply before trying to enter into something that seems like a door.
Also, some areas are skipped due to reasons I will not tell you. =)
Note that the forest part is supposed to be travelled with the blind zergling and only them. Once you've past it, use the civilian that you will face.

Moreover, it isn't really recommended to look at this map since it spoils some features/puzzles/terrain.
If you play it alone, you will not be able to solve the puzzles.

Production thread.

All Images

Comments
payne wrote on Mar 31 2010, 1:00 pm:
Anything I'll map in SC2 will probably be impossible maps anyways :P

Devourer wrote on Mar 31 2010, 10:26 am:
What a waste of time ;) SC2 is released pretty soon and you are still making sc1 maps ;D
I actually would gather ideas for a SC2 Map.
However, great map.

payne wrote on Mar 31 2010, 4:34 am:
New puzzle in development.
Terrain should be finished during the next week.
Keep the faith! =)

payne wrote on Mar 2 2010, 6:17 pm:
Lol, Devourer set this map into the File Spotlight Queue O_O

payne wrote on Jan 29 2010, 4:30 am:
I uploaded 2 screenies ^^

Falkoner wrote on Jan 22 2010, 5:39 am:
Managing to avoid the nooks n crannies still? :P

payne wrote on Jan 20 2010, 5:08 am:
Terrain nearly done.
Keep having faith guys! =)
ToG > NF

Falkoner wrote on Jan 20 2010, 1:25 am:
Haha, I musta jinxed you :P

payne wrote on Jan 19 2010, 3:29 am:
... Lol, just encountered it, gogo me to find some fix ;o

payne wrote on Jan 19 2010, 1:35 am:
Lol, I've encountered it many times. It is very annoying/frustrating to each and every time cut in terrain somewhere to be able to play :(

Falkoner wrote on Jan 19 2010, 1:24 am:
I hope misfortune and nooks and crannies errors befall your map! MUWAHAHAHAHAHA!

payne wrote on Sep 20 2009, 12:43 am:
Stop it, mofo! :(
I wish I could set bad karma over your shoutbox shouts and DLDB comments >.<
This rocks more than Mystic Island and you know it! >:D

Falkoner wrote on Sep 19 2009, 9:19 pm:
LOL THIS MAP SUX LOL

[06:49 am]
youarenotworthy -- Hey guys, I could really use some help here: http://www.staredit.net/topic/18035/
[03:39 am]
KrayZee -- Ultraviolet
Ultraviolet shouted: are you guys having rioting going on there, too? I've only heard about the rioting in Minneapolis after the police murdered that George Floyd guy
It's beyond nationwide, it's also happening in other countries
[12:00 am]
jjf28 -- we're talking about it a bunch on discord ;)
[11:59 pm]
jjf28 -- ya, I live ~20 mins from minneapolis
[10:51 pm]
Ultraviolet -- I watched the video, shit was fucked up O.o
[10:50 pm]
Ultraviolet -- are you guys having rioting going on there, too? I've only heard about the rioting in Minneapolis after the police murdered that George Floyd guy
[10:50 pm]
Ultraviolet -- ah nice one of my best friends moved out that way a few years ago, I hear it's lovely
[10:44 pm]
KrayZee -- Ultraviolet
Ultraviolet shouted: KrayZee are you in Minneapolis?
No, the Bay Area
[10:38 pm]
Dem0n -- also [codebox], idk what the difference between those two are though
[10:37 pm]
Dem0n -- There's the [code] tag you can use
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