Staredit Network > Starcraft I Database > File: Warhammer 40,000 II

Sunken Treasure
Warhammer 40,000 II
Filename: [Warhammer40,000-II].scx
Filesize: 103.68KB


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File Information
Uploaded on:Aug 8 2008, 6:45 pm
Uploaded by:Filleinconnue


Space Marines, Orks, Chaos
Human (Zerg)
Human (Terran)
Human (Protoss)
Imperial Guardsmen, Eldar
Human (Zerg)
Human (Terran)
Necrons, Tyranids
Human (Protoss)
Human (Terran)
Computer (Terran)

File Description
Warhammer 40,000 II was desgined after Warhammer 40,000 "AŘskrav" by myself and a map creator named, Moskau. This is Part a Stratedgy and Forceful Measures map which involves some Work. Please Enjoy this Warhammer 40,000 series map and be prepared for the soon coming, "Alpen" the 2nd map of the Warhammer 40,000 series by myself.

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No comments yet.
[08:51 pm]
poiuy_qwert -- Either the minitiles themselves are getting messed up, or the megatiles are having their minitile references messed up. If you look at the minitile palette, do you see a lot of black squares?
[08:51 pm]
Voyager7456 -- poiuy_qwert
poiuy_qwert shouted: Voyager7456 Thats the one, had a lot of really good stuff in it.
You don't happen to have a copy, do you?
[08:48 pm]
Pr0nogo -- similar to this
[08:48 pm]
poiuy_qwert -- it looks like its messing up its minitile references, because the black boxes are the right size and places to match with minitiles
[08:47 pm]
Pr0nogo -- and saving at this point and importing it into the game creates black boxes all over the place
[08:47 pm]
Pr0nogo -- after the new file is added, the program looks like this
[08:46 pm]
Pr0nogo -- before importing a new file, tileedit looks like this
[08:46 pm]
Pr0nogo -- hm, since you coded pytile and wrote its error handling, maybe you know the problem i'm having?
[08:44 pm]
poiuy_qwert -- If you need some help getting the program running you can PM me with any details you have
[08:43 pm]
poiuy_qwert -- It should error out if it doesn't like the files, but there are lots of ways to "corrupt" the file while having it still look fine
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