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Sunken Treasure
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Warhammer 40,000 II
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Filename: [Warhammer40,000-II].scx
Filesize: 103.68KB

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File Information
General
Uploaded on:Aug 8 2008, 6:45 pm
Uploaded by:Filleinconnue
Author:|2965|
Downloads:69

Map-Data
Tileset:Jungle
Dimension:256x64

Forces
Space Marines, Orks, Chaos
Human (Zerg)
Human (Terran)
Human (Protoss)
Imperial Guardsmen, Eldar
Human (Zerg)
Human (Terran)
Necrons, Tyranids
Human (Protoss)
Human (Terran)
Filleinconnue
Computer (Terran)

Map-Statistics
Units:114
Triggers:189
Locations:90
Strings:920
File Description
Warhammer 40,000 II was desgined after Warhammer 40,000 "AŘskrav" by myself and a map creator named, Moskau. This is Part a Stratedgy and Forceful Measures map which involves some Work. Please Enjoy this Warhammer 40,000 series map and be prepared for the soon coming, "Alpen" the 2nd map of the Warhammer 40,000 series by myself.

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[04:25 pm]
Roy -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
You'd get a compile error if you tried to do "float branchSize = 1.5;" because that'd be trying to set a double as a float variable without explicitly casting.
[03:53 pm]
m.0.n.3.y -- frdf
[03:46 pm]
BeatMeistro -- NudeRaider
NudeRaider shouted: Oh_Man I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
Yeah, i mean i guess he finds Quicksand Face Obama funny for some reason.
[03:44 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: Demon ur pic is nastay change that shit bro
I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
[02:35 pm]
Oh_Man -- whats up
[02:34 pm]
Vrael -- have not heard me such fine vernacular in a hog's age
[02:34 pm]
Vrael -- wow, quote of the month: "gorb UU bush gonna cop a tude"
[02:32 pm]
Vrael -- oh, I'm in no way familiar with C#, you got me there
[02:30 pm]
Dem0n -- Bruh that's C# LMAO
[02:19 pm]
Vrael -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
step 1: stop using java
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Members Online: Roy, NudeRaider, Oh_Man, Ashamed, SegFault, Dem0n