Staredit Network > Starcraft I Database > File: Barge Defenders

Sunken Treasure
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Barge Defenders
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Filename: Barge Defenders.scx
Filesize: 44.1KB

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File Information
General
Uploaded on:May 13 2008, 4:47 am
Uploaded by:Rantent
Author:Not Given.
Downloads:367

Map-Data
Tileset:Ice World
Dimension:96x80

Forces
Players
Neutral (Protoss)
Human (Zerg)
Human (Zerg)
Neutral (Protoss)
Human (Protoss)
Human (Protoss)
Enemies
Computer (Zerg)
Rantent
Computer (Protoss)
Notes

Map-Statistics
Units:202
Triggers:169
Locations:67
Strings:806
File Description
A very unique style of defense map. Five players control Corsairs which they must use to defend the barge made of Command Centers from attacking pirates and sharks. They must remain aboard the barge, casting disruption web to shoot, as the barge attempts to make it to Port Town. As the enemies hit the Barge, parts of it are destroyed, making the task of staying on the barge more and more difficult. There is a rather impressive final boss on the map, which requires strategy and team work to defeat. Good luck trying to figure it out.

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Comments
payne wrote on Feb 17 2009, 12:06 am:
How do we kill the boss?

LoveLess wrote on May 18 2008, 6:22 am:
This map is epic.

JaFF wrote on May 13 2008, 1:43 pm:
One of the best and most original defense maps ever. Great map.

[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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