Staredit Network > Starcraft I Database > File: Stratego 1.0

Sunken Treasure
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Stratego 1.0
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Filename: Stratego 1.0.scx
Filesize: 106.06KB

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File Information
General
Uploaded on:Feb 21 2008, 4:56 pm
Uploaded by:fritfrat
Author:Not Given.
Downloads:265

Map-Data
Tileset:Jungle
Dimension:64x64

Forces
Players
Human (Zerg)
Human (Zerg)
Pieces
Neutral (Zerg)
Neutral (Zerg)
Neutral (Zerg)
Neutral (Zerg)
Observers
Human (Zerg)
Human (Zerg)
Force 4

Map-Statistics
Units:384
Triggers:1545
Locations:238
Strings:805
File Description
The board game Stratego copied exactly onto Starcraft; completed 7/6/2006 with 1509 triggers.

There are two boards, one with your pieces and one with your opponents; all of them are copied as civilians to the corresponding spot on the other player's board, allowing play against each other without knowing what the other pieces are. The identity of the other piece is announced through text upon attack.

Most people I tested with found the controls very intuitive, taking very little time for it to be as easy to use as an actual board. General play works by using a corsair's disruption web to select and advance pieces, losing control of the corsair when it's the other player's turn, with the opponents' pieces being center viewed when selected to indicate where they are moving. The plain-text tutorials in-game explain all the rules; enjoy!

Also, it's generally set up on an honor system, with no timer on moves, observers that can see both boards, and no anti-maphack aspects... that's really not that big of a problem in a map like this though, as the game is pointless otherwise.


I think I should address the biggest complaint, as well... which is mainly that it won't let you finish setting up until you have exactly 1 unit in each square, often taking people less familiar with unit sizes a few minutes of frustration trying to align everyone correctly. This is 100% preventable, as long as you keep in mind that when ordering each unit to a 2x2 square, only be selected on 1 unit and order it to the crosshairs of the 4 squares so it goes exactly to the middle. As long as you do that, you'll never have to rearrange your guys, which is why I found the visual difference of bigger units a greater advantage than the set up quality of more smaller units.

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Comments
SiberianTiger wrote on Feb 22 2008, 1:07 am:
like i said before database was erased, the squares are too small - it's hard to know which units share 2 squares and which do not so game doesn't proceed quickly and it gets boring.

[06:47 am]
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[05:41 am]
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[04:35 am]
Ultraviolet -- mud, meet my friend, the stick
[2024-5-16. : 10:07 pm]
lil-Inferno -- nah
[2024-5-16. : 8:36 pm]
Ultraviolet -- Inf, we've got a job for you. ASUS has been very naughty and we need our lil guy to go do their mom's to teach them if they fuck around, they gon' find out
[2024-5-16. : 5:25 pm]
NudeRaider -- there he is, right on time! Go UV! :D
[2024-5-16. : 5:24 pm]
lil-Inferno -- poopoo
[2024-5-16. : 5:14 pm]
UndeadStar -- I wonder if that's what happened to me. A returned product (screen) was "officially lost" for a while before being found and refunded. Maybe it would have remained "lost" if I didn't communicate?
[2024-5-16. : 3:36 pm]
NudeRaider -- :lol:
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