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Random Path Ðefense v3
Rating: not enough votes
Created by Not given.
Uploaded by Brontobyte

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  • 46
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  • Apr 10 2008, 11:45 pm
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  • Never.
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  • Twilight
  • 128 x 64
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  • Defenders
    Human (Protoss)
    Human (Protoss)
    Human (Protoss)
    Human (Protoss)
    Clan Mp
    Neutral (Protoss)
    Neutral (Protoss)
    Brontobyte@USEast
    Computer (Protoss)
    Computer (Protoss)
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File Description
    Random Path Defense v3 is a defense map that uses two grid systems. Mobile and Unit Coordinate. When you start, the computer randomly selects a path. The movement of the enemies is bullet proof, up to 200 spaces. ( 2x2 tiles ) The path will reset if it either has no wheres else to go, intercepts itself, or runs out of spaces. ( Max 200 ) The user builds units by there respective barracks. ( Max 3 ) Then the user must use the ( Place COP ) of his respective flag beacon some wheres on the path. As enemy move near the invisible bunker, the units inside it will attack. ( Still some bugs )
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[02:29 am]
Pr0nogo -- When I was a penis
[11:26 pm]
Echo -- And let me take the time out to dispel the rumors
[11:26 pm]
Echo -- Hey I'm sorry I took long you probably could swell me sooner
[11:07 pm]
Azrael -- Nude, did you decide if you want to spend or return the 20 minerals? You are back on the board, after all :P
[11:02 pm]
Pr0nogo -- apples
[11:02 pm]
Pr0nogo -- mmm
[10:42 pm]
Vrael -- iMad
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