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Random Path Defense v3 is a defense map that uses two grid systems. Mobile and Unit Coordinate. When you start, the computer randomly selects a path. The movement of the enemies is bullet proof, up to 200 spaces. ( 2x2 tiles ) The path will reset if it either has no wheres else to go, intercepts itself, or runs out of spaces. ( Max 200 ) The user builds units by there respective barracks. ( Max 3 ) Then the user must use the ( Place COP ) of his respective flag beacon somewheres on the path. As enemy move near the invisible bunker, the units inside it will attack. ( Still some bugs )

Created By:
Brontobyte@USEast
Started: December 17, 07
Finished: April 10, 08
Version: 3.00
Map Dimensions:128 x 64
Map Tileset:Twilight World
Player Setup:

Defenders

Human (protoss)
Human (protoss)
Human (protoss)
Human (protoss)

Clan Mp

Neutral (protoss)
Neutral (protoss)

Brontobyte@USEa

Computer (protoss)
Computer (protoss)

Tags: ums   defense   random   grid   concept  
Rating: not enough votes
Category: Maps
Uploaded by Brontobyte
Uploaded on Apr 10 2008, 11:45 pm
This file is open source.
Downloads: 35

 


[12:14 am]
[12:14 am]
Mafia.l)ark_ssj9kevin -- which can esxplain why datedit crashes..
[12:14 am]
Mafia.l)ark_ssj9kevin -- I have almost nothing
[12:07 am]
Corbo[MM] -- just google the file that is missing, download it and put it on system32
[12:07 am]
Corbo[MM] -- You need the library files that almost every computer should have and you don't.
[11:58 pm]
Generalpie -- it says a dependency is needed or something
[11:57 pm]
Generalpie -- p color doesnt work
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