Staredit Network > Starcraft I Database > File: Hell's Awakening

Sunken Treasure
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Hell's Awakening
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Filename: Hell's Awakening RPG v1.scx
Filesize: 4309.74KB

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File Information
General
Uploaded on:Jul 11 2010, 4:40 pm
Uploaded by:Oh_Man
Author:Not Given.
Downloads:824

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Warrior - Mage - Archer
Human (Zerg)
Human (Zerg)
Human (Zerg)
Computer (Terran)
Computer (Terran)
Computer (Zerg)
Computer (Protoss)
Made by Oh_Man[TFE]
Computer (Zerg)

Map-Statistics
Units:864
Triggers:2847
Locations:230
Strings:1263
File Description
A professionally designed, story-driven, three player RPG. Character progression, spell systems, specializations, items, bosses, and interactive dialogue all feature in this epic venture brought to you by Oh_Man[TFE].

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Comments
Oh_Man wrote on Mar 23 2013, 6:32 pm:
Go here: The Architect for all updates on this map. It has a new name.

lucarido wrote on Jan 5 2013, 11:21 pm:
bugggggy....I don't know if theres a version better than this out there but the map is very buggy, last player to reach lvl 3 loses cyber core forever and can never do some dialogoue choices or 2nd offensive spell.

Xero wrote on Aug 19 2010, 10:56 pm:
Any updates on this?

xDevilSpiritx wrote on Jul 14 2010, 6:29 am:
I have to say.. trying to play this with three people period was hard enough if one person is from the public. Once my friend and I got a hardcore RPG gamer, we past the reaver boss, and boy, did the game stop there, haha. The also main disadventage is training at the beginning. Boy is that a pain.. lol.

Sand Wraith wrote on Jul 13 2010, 6:38 am:
Preview banner, 1 anime character between 2 normalish characters (1 of them looks like that Rogue female from Dragon Age) = super cool

payne wrote on Jul 12 2010, 3:19 am:
Not even 3k trigs?
This is crap.
:P

[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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