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Triune RPG: World Flame
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Filename: Triune RPG.scx
Filesize: 467.16KB

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File Information
General
Uploaded on:Mar 21 2010, 8:14 pm
Uploaded by:TiMMaYj
Author:Not Given.
Downloads:596

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
Players
Human (Protoss)
Human (Protoss)
Human (Protoss)
NPCs
Computer (Zerg)
Monsters
Computer (Terran)
Computer (Terran)
Created by: TiMMaYj
Neutral (Terran)
Computer (Terran)

Map-Statistics
Units:282
Triggers:1359
Locations:250
Strings:817
File Description
Created as my entry for The SC2 Beta Key competition. Spent a LARGE amount of time/effort on this. Hasn't been heavily tested in multiplayer yet, lmk about any issues.

EDIT: Fixed a whole bunch of bugs that only come up in multiplayer games
EDIT: Fixed a large number of multiplayer bugs, general bugs, rewrote/fixed enemy spell system.
EDIT: Increased obs casting range / Observer hotkeyable
EDIT: Fixed a few bugs with bosses, especially Doran. Rebalanced %chance effect spells like Drain / Muddle / Petrify to increase their effectiveness.
EDIT: Toned down "outside" monster re-spawns in multiplayer
EDIT: Players now share the contents of Treasure Chests, fixed some string issues.
EDIT: Migrated from beacon casting system to buildings, modified spells to fit with new system, fixed several boss bugs, increased the strength of bosses and some minor enemies.
EDIT: Made Saro encounter easier, after failing to kill Saro Doran drops players off much closer, fixed a bug that would glitch the game out after losing to Saro.
EDIT: Made Saro/Rosa more interesting/harder. (Really)Fixed re-engaging bosses bugs, along with some others
EDIT: Fixed some bugs that could be abused to regain mana

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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