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Competitive Def v0.9.1
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Filename: Competitive Def v0.9.1.zip
Filesize: 1340.13KB

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Uploaded on:Jan 5 2010, 7:15 am
Uploaded by:TheGrimSpectre
Author:|2526|
Downloads:360

File Contents
Competitive Def v0.9.1/
Competitive Def v0.9.1/banandupgrade.png
Competitive Def v0.9.1/buffer.png
Competitive Def v0.9.1/choseyourrace.png
Competitive Def v0.9.1/Competitive_Def_v0.9.1.scx
Competitive Def v0.9.1/creepisle.png
Competitive Def v0.9.1/heroisle.png
Competitive Def v0.9.1/wand.png
Competitive Def v0.9.1/wavesent.png
File Description
This is my first fully (well, nearly, nothing is ever complete) completed map.
I made this based off of the old Chose ur d on ur own map (NOT the chose ur d map), since I can't seem to find that map on the internet anywhere.

6 Players may play on this map (including player 1 - Red).

When you start the game you chose your race, build a defense (defenses and upgrades are bought with minerals.




Units spawn at your "Dark Archon," aka your Wand). Then you purchase creeps with gas. The creeps are sent to a buffer. When you buy a creep you buy one for yourself (per gas payment) and one for each player. This means that everything you buy, everybody else will have to defend against. Everything they buy, you will have to defend against.


After buying creeps (or after waiting for the other players to buy at least one creep) take the civ on the creep island to the beacon with the data chip. It will take your civ to a switch that when activated will send your wave.


Waves can only be sent after everyone is done buying creeps, and the creeps for the next wave can only be bought after everyone is finished with the previous wave. This is to ensure that creeps don't pile up.

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Comments
UnholyUrine wrote on Jan 8 2010, 12:52 am:
WHYYYY is it Zipped with all the screenies? ><"

[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
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