Staredit Network > Starcraft I Database > File: Time Down [vAlpha]

Sunken Treasure
(Reload)
Time Down [vAlpha]
Download
Filename: Time Down [vAlpha].scx
Filesize: 273.33KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Feb 23 2009, 11:36 pm
Uploaded by:Kaias
Author:Not Given.
Downloads:318

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Theory
Human (Protoss)
Human (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Realization
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:652
Triggers:1896
Locations:254
Strings:849
File Description
Time Down - Alpha Version
Quote from Production Thread
Time Down is a multiplayer arena game with an intriguing game mechanic: Time Control. Rewind time and stop time while engaging opponents with potential and control equal to your own. Time is both your greatest utility and your most abhor rival.


After not touching this map for almost 5 months, I decided I'd give you guys what I had done. I am not pleased with the current product, and if I was going to finish this map, I would just restart and make anew, as I'm much better at triggering now than I was then; really this map is pretty embarrassing. The map features a huge array of bugs especially for your convenience! Still, it's been lurking in my closet for sometime and isn't going to get any love since I've moved on to my current project, an rpg I am co-mapping with Lethal_Illusion.

The main reason I'm releasing this map is to get it off my chest and let you have a little fun with the rewind spell. Treat the map not like an arena, but as a concept map. My suggestion is to get a friend and just test it out a bit. The spells are not balanced and the starting mana is jacked way up for testing purposes. Spawn system wasn't done so I pulled the whole sucker out- AKA if you die, rewind as fast as possible.

I invite you to test the limits of the map and try to create the most chaotic situation that you can right before rewinding it. Yes, I know about most of the bugs; No, I'm not bothering to fix them, sorry.

P.S. Though intended to be 6 player, the Alpha version is only 2. Six would be too chaotic anyway.
P.S.S. I left the map unprotected and fully commented. If you want to take a peak, go ahead.

All Images

Comments
Kaias wrote on Mar 3 2009, 1:46 am:
Yeah, I exaggerated quite a bit. It's essentially only a concept map now; I really should finish gametypes like Capture the Flag, balance out the spells, finish spawn system and integrate to 6 players like I set aside the resources to do.

payne wrote on Feb 24 2009, 3:09 am:
P.S.S.S. (Post Scriptum, Solone Sum): It isn't THAT buggy. I tested many times with Kaias and I was enjoying it, the rewind thing is very cool and his concept is neat.

Kaias wrote on Feb 24 2009, 12:34 am:
Finally put it out, enjoy

[2026-8-06. : 2:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[2026-8-06. : 2:41 am]
Oh_Man -- another fun fact iaguz actually joined the clan i was part of - Frenetic Array
[2026-8-06. : 2:40 am]
Symmetry -- Human memory is a fragile, fallible thing
[2026-8-06. : 2:39 am]
Oh_Man -- i realised all his shit was halluc and i wiped out his measly army of fake hallucs and he called GG - yeah thts wat actually happened damn false memory strikes again
[2026-8-06. : 2:38 am]
Oh_Man -- i was zerg, the toss guy did a bunch of hallucinates, and i was like, welp, i guess i'm dead, but i have that mindset of never giving up, so attacked him anyway, then tht was wen
[2026-8-06. : 2:38 am]
Oh_Man -- coz i was actually a zerg main, so wat ACTUALLY happened was a complete reverse of this
[2026-8-06. : 2:37 am]
Oh_Man -- i found an old comment of mine i actually think the idra thing over-ride my own memory
[2026-8-06. : 2:22 am]
Symmetry -- was it idra
[2026-8-06. : 1:52 am]
NudeRaider -- Oh_Man
Oh_Man shouted: and i went on to win the tournament, and a pair of steelseries headphones. i even reember how i won the final match - hallucinated a fck-tonne of units and my opponent thought i had way more than he did and GGed
classic
[2026-8-05. : 2:56 pm]
Oh_Man -- long story short - patience is a virtue!
Please log in to shout.


Members Online: Moose