Staredit Network > Starcraft I Database > File: Time Down [vAlpha]

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Time Down [vAlpha]
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Filename: Time Down [vAlpha].scx
Filesize: 273.33KB

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File Information
General
Uploaded on:Feb 23 2009, 11:36 pm
Uploaded by:Kaias
Author:Not Given.
Downloads:331

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Theory
Human (Protoss)
Human (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Neutral (Protoss)
Realization
Computer (Zerg)
Computer (Zerg)
Force 3
Force 4

Map-Statistics
Units:652
Triggers:1896
Locations:254
Strings:849
File Description
Time Down - Alpha Version
Quote from Production Thread
Time Down is a multiplayer arena game with an intriguing game mechanic: Time Control. Rewind time and stop time while engaging opponents with potential and control equal to your own. Time is both your greatest utility and your most abhor rival.


After not touching this map for almost 5 months, I decided I'd give you guys what I had done. I am not pleased with the current product, and if I was going to finish this map, I would just restart and make anew, as I'm much better at triggering now than I was then; really this map is pretty embarrassing. The map features a huge array of bugs especially for your convenience! Still, it's been lurking in my closet for sometime and isn't going to get any love since I've moved on to my current project, an rpg I am co-mapping with Lethal_Illusion.

The main reason I'm releasing this map is to get it off my chest and let you have a little fun with the rewind spell. Treat the map not like an arena, but as a concept map. My suggestion is to get a friend and just test it out a bit. The spells are not balanced and the starting mana is jacked way up for testing purposes. Spawn system wasn't done so I pulled the whole sucker out- AKA if you die, rewind as fast as possible.

I invite you to test the limits of the map and try to create the most chaotic situation that you can right before rewinding it. Yes, I know about most of the bugs; No, I'm not bothering to fix them, sorry.

P.S. Though intended to be 6 player, the Alpha version is only 2. Six would be too chaotic anyway.
P.S.S. I left the map unprotected and fully commented. If you want to take a peak, go ahead.

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Comments
Kaias wrote on Mar 3 2009, 1:46 am:
Yeah, I exaggerated quite a bit. It's essentially only a concept map now; I really should finish gametypes like Capture the Flag, balance out the spells, finish spawn system and integrate to 6 players like I set aside the resources to do.

payne wrote on Feb 24 2009, 3:09 am:
P.S.S.S. (Post Scriptum, Solone Sum): It isn't THAT buggy. I tested many times with Kaias and I was enjoying it, the rewind thing is very cool and his concept is neat.

Kaias wrote on Feb 24 2009, 12:34 am:
Finally put it out, enjoy

[04:30 pm]
Oh_Man -- yeah, probs
[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
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