Staredit Network > Starcraft I Database > File: U.S.M.C. Zombies Holdout

Sunken Treasure
(Reload)
U.S.M.C. Zombies Holdout
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Filename: U.S.M.C. Zombies Holdout.scx
Filesize: 68.59KB

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File Information
General
Uploaded on:Feb 18 2009, 8:42 pm
Uploaded by:PlazMa
Author:Not Given.
Downloads:339

Map-Data
Tileset:Badlands
Dimension:128x128

Forces
Human Forces
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Zombies
Computer (Terran)
Computer (Terran)
Neutrals
Neutral (Zerg)
Force 4

Map-Statistics
Units:689
Triggers:178
Locations:41
Strings:859
File Description
This Map is much like the other U.S.M.C. Zombies I made before, the only difference is there is only 1 base now, secrets remain in the game, the AI is more challenging in this version and will overwhelm you fast if you do not deal with the enemy correctly.

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[07:49 am]
NimoStar -- https://staredit.net/topic/18925/ I am gathering pydat and other python suite fields labelled wrongly
[06:28 am]
Oh_Man -- AI just beat portal autonomously u heard it here first
[02:33 am]
Symmetry -- LLMS aren't intelligent and neither are most people :hurr:
[01:24 am]
Moose -- It's okay, I don't have "real" intelligence either because I'm retarded
[11:30 pm]
Zoan -- ya totes
[10:52 pm]
NudeRaider -- one thing I find fascinating is how sure many people are AI is not "real" intelligence. "It's just a probability machine". Well yes, but who told you your brain isn't?
[09:05 pm]
Zoan -- beep beep
[09:05 pm]
Zoan -- btw speaking of movies we saw Coyote vs Acme last night; that movie was great imo
[09:04 pm]
Zoan -- I threw in more of my thoughts, get ur popcorn ready
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