Staredit Network > Starcraft I Database > File: Interceptors

Sunken Treasure
(Reload)
Interceptors
Download
Filename: Interceptors-lcr.scx
Filesize: 66.11KB

Thumbnail

Rating
Not enough votes.
Log in to rate

File Information
General
Uploaded on:Feb 2 2009, 10:14 am
Uploaded by:Ar3sgice
Author:|2049|
Downloads:344

Map-Data
Tileset:Desert
Dimension:128x128

Forces
Defenders
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Human (Zerg)
Computers
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
P6 - CONTROLLER P7 - Int1 P8
P10 - Ob1 P11 - Ob2 P9 - Boss

Map-Statistics
Units:405
Triggers:212
Locations:138
Strings:657
File Description
Map Name: Interceptors

Map Type: Defense

Author: Ar3sgice

Players: 5

Description:

It's a defense...

You defend the Interceptors from reaching the other side.

Buy units with minerals, the prices are showed by the HPs of the mineral chunks.

Don't choose High Templar / Dark Archon at early levels.

22 levels and 8 bosses, defeat all of them to win.

Screenshots at: http://www.staredit.net/topic/6166/

All Images

Comments
payne wrote on Jun 4 2009, 3:21 am:
I'll try this out!
Thanks to the Sunken Treasure ^^

[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
Please log in to shout.


Members Online: Oh_Man, petergrew, Roy