Staredit Network > Starcraft I Database > File: Squadron! v2.0

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Squadron! v2.0
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Filename: Squadron! v2.08.scm
Filesize: 179.54KB

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File Information
General
Uploaded on:Mar 11 2008, 2:59 pm
Uploaded by:Wing-of-no-Wing
Author:|71|
Downloads:211

Map-Data
Tileset:Space
Dimension:64x64

Forces
Taipan Squadron
Human (Zerg)
Human (Protoss)
Human (Terran)
Krait Squadron
Human (Zerg)
Human (Terran)
Human (Protoss)
~~~A Wingless Production~~~
Computer (Terran)
Computer (Zerg)
Force 4

Map-Statistics
Units:71
Triggers:277
Locations:57
Strings:852
File Description
Squadron! 2.0
~~~A Wingless Production~~~, 2007
Players: 3v3 (2v2 and 1v1 are possible, but fairly pointless)

The third map in the Squadron! series, Squadron! II features a fairly hostile environment and strategy that centers around team-based warping.

Tips:
-As with all Squadron! maps, don't let the anti-turtle (or stasis entropy) get you. Reset it by going to the enemy base.
-Use your fighter's teleport device liberally. It's controlled from the evolution chamber.
-Coordinate with your teammates so that you can get warps to the enemy base to reset your anti-turtle, warps home when you have the enemy flag, etc.
-You can warp to yourself to increase your odds of survival in a high-gravity situation.
-Don't take off from planets 1-3 until you're good at handling your fighter close to a gravity source. If you don't have planet 4, stick to launching from your base.
-Setting a tangential course to capture a planet isn't suicide. Flying directly at it, is.

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