Staredit Network > Starcraft I Database > File: Squadron! v2.0

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Squadron! v2.0
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Filename: Squadron! v2.08.scm
Filesize: 179.54KB

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File Information
General
Uploaded on:Mar 11 2008, 2:59 pm
Uploaded by:Wing-of-no-Wing
Author:|71|
Downloads:325

Map-Data
Tileset:Space
Dimension:64x64

Forces
Taipan Squadron
Human (Zerg)
Human (Protoss)
Human (Terran)
Krait Squadron
Human (Zerg)
Human (Terran)
Human (Protoss)
~~~A Wingless Production~~~
Computer (Terran)
Computer (Zerg)
Force 4

Map-Statistics
Units:71
Triggers:277
Locations:57
Strings:852
File Description
Squadron! 2.0
~~~A Wingless Production~~~, 2007
Players: 3v3 (2v2 and 1v1 are possible, but fairly pointless)

The third map in the Squadron! series, Squadron! II features a fairly hostile environment and strategy that centers around team-based warping.

Tips:
-As with all Squadron! maps, don't let the anti-turtle (or stasis entropy) get you. Reset it by going to the enemy base.
-Use your fighter's teleport device liberally. It's controlled from the evolution chamber.
-Coordinate with your teammates so that you can get warps to the enemy base to reset your anti-turtle, warps home when you have the enemy flag, etc.
-You can warp to yourself to increase your odds of survival in a high-gravity situation.
-Don't take off from planets 1-3 until you're good at handling your fighter close to a gravity source. If you don't have planet 4, stick to launching from your base.
-Setting a tangential course to capture a planet isn't suicide. Flying directly at it, is.

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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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