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Filename: Squadron! v2.08.scm
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Human (Zerg) | Human (Protoss) | Human (Terran) | Human (Zerg) | Human (Terran) | Human (Protoss) | Computer (Terran) | Computer (Zerg) |
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Squadron! 2.0 ~~~A Wingless Production~~~, 2007 Players: 3v3 (2v2 and 1v1 are possible, but fairly pointless)
The third map in the Squadron! series, Squadron! II features a fairly hostile environment and strategy that centers around team-based warping.
Tips: -As with all Squadron! maps, don't let the anti-turtle (or stasis entropy) get you. Reset it by going to the enemy base. -Use your fighter's teleport device liberally. It's controlled from the evolution chamber. -Coordinate with your teammates so that you can get warps to the enemy base to reset your anti-turtle, warps home when you have the enemy flag, etc. -You can warp to yourself to increase your odds of survival in a high-gravity situation. -Don't take off from planets 1-3 until you're good at handling your fighter close to a gravity source. If you don't have planet 4, stick to launching from your base. -Setting a tangential course to capture a planet isn't suicide. Flying directly at it, is.
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