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Pages: < 1 « 496 497 498 499 5003540 >

[2017-9-15. : 9:28 pm]
m.0.n.3.y -- *condition is, force 1 suffered 1 death of probe*
[2017-9-15. : 9:28 pm]
m.0.n.3.y -- Example. Set for players "force 1", and condition is suffered 1 death of probe, that means for the action to occur all players in force 1 have to have 1 death of probe, right?
[2017-9-15. : 9:27 pm]
m.0.n.3.y -- Hey question, if you have a trigger set for players "force 1", that means the conditions have to be met by every player in force 1 for the action to occur, right?
[2017-9-15. : 9:03 pm]
Vrael -- oh and not to mention having to live with the mistakes of my younger self who didn't even really know how to code yet trying to write trigger systems and doing things way inefficiently
[2017-9-15. : 9:00 pm]
Vrael -- random ass bugs that only happened when I had 2 or 3 players in the game making it almost impossible to figure out wth going on
[2017-9-15. : 8:59 pm]
Vrael -- nookes and crannies errors
[2017-9-15. : 8:58 pm]
Vrael -- running out of sprites, running out of strings, running out of units, running out of locations, running out of map space
[2017-9-15. : 8:58 pm]
Vrael -- my god I remember now why it was so hard to keep going on tenebrous
[2017-9-15. : 8:46 pm]
Vrael -- but yeah for whatever reason people can never figure it out, I didn't think it would be that hard since it's completely 100% deterministic (except the initial ordering of the buttons)
[2017-9-15. : 8:45 pm]
Vrael -- mod 2 of course since theres only on/off
[2017-9-15. : 8:45 pm]
Vrael -- if I remember correctly I used a matrix operator as each of the 4 buttons
[2017-9-15. : 8:45 pm]
lil-Inferno -- It's EZ tho
[2017-9-15. : 8:44 pm]
Vrael -- yeah the rax puzzle fucks so many people over
[2017-9-15. : 8:41 pm]
lil-Inferno -- Like the portal puzzle. All I remember is the puzzle with the barraccs units.
[2017-9-15. : 8:41 pm]
lil-Inferno -- Vrael
Vrael shouted: lil-Inferno also no but its at least a lot further along than the version in that youtube video
I just skimmed through the end of it out of curiosity and I don't remember like any of that LMAO
[2017-9-15. : 8:25 pm]
Vrael -- I'd need to play it through though before I'd start working on it just to figure out where I left off though
[2017-9-15. : 8:24 pm]
Vrael -- lil-Inferno
lil-Inferno shouted: Vrael is it done
also no but its at least a lot further along than the version in that youtube video
[2017-9-15. : 8:18 pm]
Vrael -- lil-Inferno
lil-Inferno shouted: Oh_Man since when is there an airship wtf
since at least 2011, when that played version is timestamped
[2017-9-15. : 7:59 pm]
m.0.n.3.y -- ok thank you :)
[2017-9-15. : 7:53 pm]
Moose -- Other way around.
[2017-9-15. : 7:52 pm]
m.0.n.3.y -- meaning every elapsed scenario time second = 1.19 real world second?
[2017-9-15. : 7:49 pm]
Moose -- 100/84 ~ 1.1904761 is my guess at the conversion.
[2017-9-15. : 7:47 pm]
m.0.n.3.y -- I know, but i'm talking specifically about the "elapsed scenario time" condition, do you not know the conversion for that?
[2017-9-15. : 7:47 pm]
Moose -- I think you get 10 DCs/sec on normal speed ... so maybe 1000 game seconds on fastest to 840 seconds of wall clock time is what you're looking for. jjf or someone can correct me if that's wrong.
[2017-9-15. : 7:46 pm]
Moose -- If you want to use death counters with hyper triggers, there are 1000/84 ~ 11.904761 DCs per second of wall clock time.
[2017-9-15. : 7:46 pm]
m.0.n.3.y -- minimoose?
[2017-9-15. : 7:44 pm]
m.0.n.3.y -- because we all know you only play on fastest speed lol
[2017-9-15. : 7:44 pm]
m.0.n.3.y -- so what's the converstion rate then for "elapsed scenario game time seconds" to real seconds
[2017-9-15. : 7:43 pm]
Moose -- The countdown timer is also based on game speed.
[2017-9-15. : 7:43 pm]
m.0.n.3.y -- to be more accurate?
[2017-9-15. : 7:43 pm]
m.0.n.3.y -- so would it be better to have something based on the in game counter timer?
[2017-9-15. : 7:41 pm]
Moose -- Yes. Elapsed time for the condition in the map uses game time, which is affected by game speed.
[2017-9-15. : 7:37 pm]
m.0.n.3.y -- Is there a difference between "Elapsed scenario game time seconds" and real world seconds?
[2017-9-15. : 6:34 pm]
lil-Inferno -- Oh_Man
Oh_Man shouted: Vrael https://www.youtube.com/watch?v=5IaAs8dpy14 Here is a video of someone playing your map start to finish
since when is there an airship wtf
[2017-9-15. : 6:29 pm]
lil-Inferno -- Vrael
Vrael shouted: ok who wants to go play tenebrous
is it done
[2017-9-15. : 6:23 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: Did I miss anything during the last week?
probably not
[2017-9-15. : 6:18 pm]
Voyager7456 -- Oh my god it actually scores you on your "intelligence" at the end of the map
[2017-9-15. : 6:16 pm]
Suicidal Insanity -- Did I miss anything during the last week?
[2017-9-15. : 6:16 pm]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: NudeRaider Barrier to entry for mapping, not SEN.
then just join SEN, problem solved :wob:
[2017-9-15. : 6:02 pm]
Voyager7456 -- Oh_Man
Oh_Man shouted: there is a lot of god talk in the dialogue IT TRIGGERED ME
I'm not gonna lie I'm pretty far into the map and pretty much every piece of dialogue annoys me
[2017-9-15. : 5:59 pm]
Voyager7456 -- NudeRaider
NudeRaider shouted: Voyager7456 if you don't join SEN because I'm not gonna help you steal maps, but tell you to elaborate on what you need so I can tell you what you need AND offer you a tool that gives what you requested without violating policy then you are a tool and will probably not be missed by anyone. This is weighed vs. the people that would rather not upload their map to SEN when they can't be sure it won't be stolen.
Barrier to entry for mapping, not SEN.
[2017-9-15. : 5:52 pm]
Vrael -- wow this is so weird watching the game from someone else's point of view
[2017-9-15. : 5:45 pm]
Vrael -- thanks for the video
[2017-9-15. : 5:44 pm]
Vrael -- whoa holy shit
[2017-9-15. : 5:27 pm]
Oh_Man -- lil-Inferno
lil-Inferno shouted: Oh_Man LMAO
Go to 55:23 and then 1:31:35
[2017-9-15. : 5:23 pm]
Oh_Man -- lil-Inferno
lil-Inferno shouted: Oh_Man ya that became pretty obvious when he made the same MOBA map 10 times ROFL
https://youtu.be/Sm2ZLudUohQ When this finishes uploading you can see me being triggered here
[2017-9-15. : 5:23 pm]
Oh_Man -- Vrael
Vrael shouted: ok who wants to go play tenebrous
https://www.youtube.com/watch?v=5IaAs8dpy14 Here is a video of someone playing your map start to finish
[2017-9-15. : 5:15 pm]
jjf28 -- Roy
Roy shouted: We could just make it so all submissions require staff approval, and then we as staff would do what we do best and ignore the giant, growing backlog of work that needs to be done. :roy:
:roy:
[2017-9-15. : 5:13 pm]
Vrael -- ok who wants to go play tenebrous
[2017-9-15. : 5:12 pm]
lil-Inferno -- Oh_Man
Oh_Man shouted: he uses a 'template' so the systems are very similar/identical but just the storyline changes. HE dropped 1k USD on voice acting though which is quite impressive
ya that became pretty obvious when he made the same MOBA map 10 times ROFL
[2017-9-15. : 5:12 pm]
lil-Inferno -- Oh_Man
Oh_Man shouted: there is a lot of god talk in the dialogue IT TRIGGERED ME
LMAO
[2017-9-15. : 5:01 pm]
IskatuMesk -- Oh_Man
Oh_Man shouted: he uses a 'template' so the systems are very similar/identical but just the storyline changes. HE dropped 1k USD on voice acting though which is quite impressive
sounds like someone doesn't know how to manage money LMAO
[2017-9-15. : 4:52 pm]
Oh_Man -- there is a lot of god talk in the dialogue IT TRIGGERED ME
[2017-9-15. : 4:51 pm]
Oh_Man -- lmao that is the main character, I agree he's probably the blandest of all the voices - the others are much more emotive
[2017-9-15. : 4:51 pm]
Dem0n -- The dude who voiced that clip he posted in the thread sounded like Microsoft Sam. Completely monotone and had no emotion at all.
[2017-9-15. : 4:51 pm]
Oh_Man -- why the voice acting is good
[2017-9-15. : 4:50 pm]
Dem0n -- Should've gotten his money back LMAO
[2017-9-15. : 4:50 pm]
Oh_Man -- he uses a 'template' so the systems are very similar/identical but just the storyline changes. HE dropped 1k USD on voice acting though which is quite impressive
[2017-9-15. : 4:49 pm]
Dem0n -- how does he shit maps like out every month LMAO
[2017-9-15. : 4:42 pm]
Oh_Man -- Just finished MEtalGear's RPG - nice!! uploading my review/playthrough vid now (2hours)
[2017-9-15. : 4:41 pm]
NudeRaider -- my personal conclusion is: Releasing maps open source is 'the right thing to do', as it best helps the community. But it is also the 'right thing to do' to respect the wishes of those who disagree because that's ethical.
[2017-9-15. : 4:38 pm]
O)FaRTy1billion[MM] -- tell moose to install 32 bit libc or whatever so I can just compile them as-is xD
[2017-9-15. : 4:37 pm]
lil-Inferno -- ya :farty:, where are the map parsers at O_O
[2017-9-15. : 4:36 pm]
O)FaRTy1billion[MM] -- which reminds me, moose wanted me to compile shit
[2017-9-15. : 4:33 pm]
NudeRaider -- probably hit and miss depending on how badly the site is overloaded at that moment.
[2017-9-15. : 4:32 pm]
NudeRaider -- Dem0n
Dem0n shouted: who needs a DLDB policy when it doesn't even work LMAO
I've heard of problems, but last time I used it, it actually worked.
[2017-9-15. : 4:32 pm]
Dem0n -- like you're actually dumb AF if you upload to the DLDB and not somewhere with proper uploading/downloading capabilities
[2017-9-15. : 4:31 pm]
O)FaRTy1billion[MM] -- Roy
Roy shouted: We could just make it so all submissions require staff approval, and then we as staff would do what we do best and ignore the giant, growing backlog of work that needs to be done. :roy:
just like the good ol' days :wob:
[2017-9-15. : 4:31 pm]
NudeRaider -- Roy
Roy shouted: We could just make it so all submissions require staff approval, and then we as staff would do what we do best and ignore the giant, growing backlog of work that needs to be done. :roy:
:awesome:
[2017-9-15. : 4:31 pm]
Dem0n -- who needs a DLDB policy when it doesn't even work LMAO

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