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[2017-9-15. : 9:28 pm] m.0.n.3.y -- Example. Set for players "force 1", and condition is suffered 1 death of probe, that means for the action to occur all players in force 1 have to have 1 death of probe, right?[2017-9-15. : 9:27 pm] m.0.n.3.y -- Hey question, if you have a trigger set for players "force 1", that means the conditions have to be met by every player in force 1 for the action to occur, right?[2017-9-15. : 9:03 pm] Vrael -- oh and not to mention having to live with the mistakes of my younger self who didn't even really know how to code yet trying to write trigger systems and doing things way inefficiently[2017-9-15. : 9:00 pm] Vrael -- random ass bugs that only happened when I had 2 or 3 players in the game making it almost impossible to figure out wth going on[2017-9-15. : 8:58 pm] Vrael -- running out of sprites, running out of strings, running out of units, running out of locations, running out of map space[2017-9-15. : 8:46 pm] Vrael -- but yeah for whatever reason people can never figure it out, I didn't think it would be that hard since it's completely 100% deterministic (except the initial ordering of the buttons)[2017-9-15. : 8:45 pm] Vrael -- if I remember correctly I used a matrix operator as each of the 4 buttons[2017-9-15. : 8:41 pm] lil-Inferno -- Like the portal puzzle. All I remember is the puzzle with the barraccs units.[2017-9-15. : 8:41 pm] lil-Inferno -- VraelVrael shouted: lil-Inferno also no but its at least a lot further along than the version in that youtube video I just skimmed through the end of it out of curiosity and I don't remember like any of that LMAO[2017-9-15. : 8:25 pm] Vrael -- I'd need to play it through though before I'd start working on it just to figure out where I left off though[2017-9-15. : 8:24 pm] Vrael -- lil-Infernolil-Inferno shouted: Vrael is it done also no but its at least a lot further along than the version in that youtube video[2017-9-15. : 8:18 pm] Vrael -- lil-Infernolil-Inferno shouted: Oh_Man since when is there an airship wtf since at least 2011, when that played version is timestamped[2017-9-15. : 7:52 pm] m.0.n.3.y -- meaning every elapsed scenario time second = 1.19 real world second?[2017-9-15. : 7:47 pm] m.0.n.3.y -- I know, but i'm talking specifically about the "elapsed scenario time" condition, do you not know the conversion for that?[2017-9-15. : 7:47 pm] Moose -- I think you get 10 DCs/sec on normal speed ... so maybe 1000 game seconds on fastest to 840 seconds of wall clock time is what you're looking for. jjf or someone can correct me if that's wrong.[2017-9-15. : 7:46 pm] Moose -- If you want to use death counters with hyper triggers, there are 1000/84 ~ 11.904761 DCs per second of wall clock time.[2017-9-15. : 7:44 pm] m.0.n.3.y -- so what's the converstion rate then for "elapsed scenario game time seconds" to real seconds[2017-9-15. : 7:43 pm] m.0.n.3.y -- so would it be better to have something based on the in game counter timer?[2017-9-15. : 7:41 pm] Moose -- Yes. Elapsed time for the condition in the map uses game time, which is affected by game speed.[2017-9-15. : 7:37 pm] m.0.n.3.y -- Is there a difference between "Elapsed scenario game time seconds" and real world seconds?[2017-9-15. : 6:34 pm] lil-Inferno -- Oh_ManOh_Man shouted: Vrael https://www.youtube.com/watch?v=5IaAs8dpy14 Here is a video of someone playing your map start to finish since when is there an airship wtf[2017-9-15. : 6:29 pm] lil-Inferno -- VraelVrael shouted: ok who wants to go play tenebrous is it done[2017-9-15. : 6:23 pm] O)FaRTy1billion[MM] -- Suicidal InsanitySuicidal Insanity shouted: Did I miss anything during the last week? probably not[2017-9-15. : 6:18 pm] Voyager7456 -- Oh my god it actually scores you on your "intelligence" at the end of the map[2017-9-15. : 6:16 pm] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: NudeRaider Barrier to entry for mapping, not SEN. then just join SEN, problem solved [2017-9-15. : 6:02 pm] Voyager7456 -- Oh_ManOh_Man shouted: there is a lot of god talk in the dialogue IT TRIGGERED ME I'm not gonna lie I'm pretty far into the map and pretty much every piece of dialogue annoys me[2017-9-15. : 5:59 pm] Voyager7456 -- NudeRaiderNudeRaider shouted: Voyager7456 if you don't join SEN because I'm not gonna help you steal maps, but tell you to elaborate on what you need so I can tell you what you need AND offer you a tool that gives what you requested without violating policy then you are a tool and will probably not be missed by anyone. This is weighed vs. the people that would rather not upload their map to SEN when they can't be sure it won't be stolen. Barrier to entry for mapping, not SEN.[2017-9-15. : 5:52 pm] Vrael -- wow this is so weird watching the game from someone else's point of view[2017-9-15. : 5:27 pm] Oh_Man -- lil-Infernolil-Inferno shouted: Oh_Man LMAO Go to 55:23 and then 1:31:35[2017-9-15. : 5:23 pm] Oh_Man -- lil-Infernolil-Inferno shouted: Oh_Man ya that became pretty obvious when he made the same MOBA map 10 times ROFL https://youtu.be/Sm2ZLudUohQ When this finishes uploading you can see me being triggered here[2017-9-15. : 5:23 pm] Oh_Man -- VraelVrael shouted: ok who wants to go play tenebrous https://www.youtube.com/watch?v=5IaAs8dpy14 Here is a video of someone playing your map start to finish[2017-9-15. : 5:15 pm] jjf28 -- RoyRoy shouted: We could just make it so all submissions require staff approval, and then we as staff would do what we do best and ignore the giant, growing backlog of work that needs to be done. [2017-9-15. : 5:12 pm] lil-Inferno -- Oh_ManOh_Man shouted: he uses a 'template' so the systems are very similar/identical but just the storyline changes. HE dropped 1k USD on voice acting though which is quite impressive ya that became pretty obvious when he made the same MOBA map 10 times ROFL[2017-9-15. : 5:12 pm] lil-Inferno -- Oh_ManOh_Man shouted: there is a lot of god talk in the dialogue IT TRIGGERED ME LMAO[2017-9-15. : 5:01 pm] IskatuMesk -- Oh_ManOh_Man shouted: he uses a 'template' so the systems are very similar/identical but just the storyline changes. HE dropped 1k USD on voice acting though which is quite impressive sounds like someone doesn't know how to manage money LMAO[2017-9-15. : 4:51 pm] Oh_Man -- lmao that is the main character, I agree he's probably the blandest of all the voices - the others are much more emotive[2017-9-15. : 4:51 pm] Dem0n -- The dude who voiced that clip he posted in the thread sounded like Microsoft Sam. Completely monotone and had no emotion at all.[2017-9-15. : 4:50 pm] Oh_Man -- he uses a 'template' so the systems are very similar/identical but just the storyline changes. HE dropped 1k USD on voice acting though which is quite impressive[2017-9-15. : 4:42 pm] Oh_Man -- Just finished MEtalGear's RPG - nice!! uploading my review/playthrough vid now (2hours)[2017-9-15. : 4:41 pm] NudeRaider -- my personal conclusion is: Releasing maps open source is 'the right thing to do', as it best helps the community. But it is also the 'right thing to do' to respect the wishes of those who disagree because that's ethical.[2017-9-15. : 4:38 pm] O)FaRTy1billion[MM] -- tell moose to install 32 bit libc or whatever so I can just compile them as-is xD[2017-9-15. : 4:33 pm] NudeRaider -- probably hit and miss depending on how badly the site is overloaded at that moment.[2017-9-15. : 4:32 pm] NudeRaider -- Dem0nDem0n shouted: who needs a DLDB policy when it doesn't even work LMAO I've heard of problems, but last time I used it, it actually worked.[2017-9-15. : 4:32 pm] Dem0n -- like you're actually dumb AF if you upload to the DLDB and not somewhere with proper uploading/downloading capabilities[2017-9-15. : 4:31 pm] O)FaRTy1billion[MM] -- RoyRoy shouted: We could just make it so all submissions require staff approval, and then we as staff would do what we do best and ignore the giant, growing backlog of work that needs to be done. just like the good ol' days [2017-9-15. : 4:31 pm] NudeRaider -- RoyRoy shouted: We could just make it so all submissions require staff approval, and then we as staff would do what we do best and ignore the giant, growing backlog of work that needs to be done. |