I made this game from the stand-point of "Heroes that I really want to see out there doing storm the fort like stuff", and the twelve heroes put forth in the game are all my ultimate favorites - even with the cliche ones such as Warrior, Light Mage, and Archer. I wanted people to think in the game, and play it strategically using their heroes' ability. (This is why I seriously want to fix up the Spawns being feed and underpowered, because it should be a viable strategy.) The game was made to have fun with heroes beating the crap outta crappy spawns or have spells, like the Dark Mage, that annoys the crap outta the other team, or have abilities, such as Mutant's speed + attack, Summoner, and spec op's mines, that greatly changes strategy, which also annoys the crap outta the other team.
Nevertheless, Competition is the soul of the game. Yet, never, EVER forget why you play it. I know it sucks to have bad teammates, it makes it very frustrating. And, honestly, I purposely made it like that so people will remake this game a lot in hopes of getting great teamates (This is smth I noticed with popular games
). So, who cares if u lose? If you were dark mage and you annoyed the crap outta the other team, but still lost, you still had fun harrassing, and THAT should be WHY you're playing this game.
I never started this game for "Balance".. I merely made this for the Passion of making crazy strategical heroes XD.
Balance comes second in my games, which gives me freedom to express my passion on my maps
Let this be a warning for how I shall produce the next three heroes, too