by Ghastly_dragon/Grand_Dracolich
Made for Moogle's RPG Treehouse Action RPG Contest (yes, this map was finished and entered before the deadline), I've been meaning to make this map for ages, even went so far as to make several of the key features. It then sat on my hard drive for three months, so when Moogle announced the contest, I wiped it and restarted.
This map features all the great stuff from the Mechwarrior series of games. Several different weapons (complete with ammo), different equipment packages for your mech, several different mechs, a heat system (with ammo explosions, shutdowns and coolant) and even the MW3 Mobile Field Bases (that can move to various Nav points). It also contains sounds from Mechwarrior 3.
Plays the best with 2-4 players over an hour or so. The backstory has absolutely no base in the Mechwarrior story.
Here are the weapons
Playable Mechs:
Mech Name/Clan Name (Unit)
Light:
Uller/Kitfox (Marine)
Dasher/Firemoth (Zealot)
Puma/Adder (Zergling)
Raven (Infester Kerrigan)
Medium:
Shadowcat (Dragoon)
Ryoken/Stormcrow (Hydralisk)
Hellspawn (Ghost)
Heavy:
Orion (Goliath)
Mad Cat/Timber Wolf (Hydralisk)
Vulture/Mad Dog (Vulture)
Linebacker (Dragoon)
Assault:
Atlas (Archon)
Daishi (Ultralisk)
Annihilator (Goliath)
Weapons:
Weapon Name (Unit, Ammo/Heat)
Long Rangle Missiles (Vulture, 33/150)
Autocannon (Scout, 20/50)
Flamer (2 Firebats, 0/50)
Particle Projection Cannon (Guardian, 0/400)
Short Range Missiles (Siege Tank (Tank Mode), 13/100)
Extra Range Large Laser (Battlecruiser, 0/300)
Arrow IV Artillery Missile (Siege Tank (Siege Mode), 40/500)
Gauss Rifle (Reaver, 25/50)
Equipment:
Name (Effect)
Double Heat Sinks (dissipates heat faster)
Extra Ammo (doubles your ammo)
Large Coolant Tanks (Allows you to carry more coolant)
ECM Suite (makes your mech invulnerable for one second every few seconds)
Artemis 4 Fire Control System (Doubles your LRMs and SRMs when you fire them)
CASE (Prevents Ammo Explosions)
Oh, special thanks to my good friends Pikachu_Champ and Kylekug for testing (Since I am completely unable to play Starcraft online for more than 30 seconds) and being good sports about downloading 700kb maps several times in a row.
Changelog:
v1.2.1:
Code
-Fixed a crash when loading the map (darn Uberation 2 :/)
v1.2
Code
Fixed a bug where one player would get both mechs if two mechs shut down next to each other.
-Added a feature where if a player leaves, it resets/removes almost everything he has, so, for example, players could pick the mech he had.
-Fixed a few typos and clairified a few things in the tutorial.
-Weakened the mechs in Mission 3 that come from the Mech bays.
-Increased the damage dealt by the Vulture (Mad Dog) mech and Long Range Missiles.
-Slightly increased the delay before PPCs and Autocannons are removed after firing.
-Added a feature that prevents players from firing a weapon twice in succession (where it would reset the delay, and you could end up spamming massive amounts of weapons).
-Fixed it so all players hear when the MFBs are ordered to a new location.
-Added a feature where if a player leaves, it resets/removes almost everything he has, so, for example, players could pick the mech he had.
-Fixed a few typos and clairified a few things in the tutorial.
-Weakened the mechs in Mission 3 that come from the Mech bays.
-Increased the damage dealt by the Vulture (Mad Dog) mech and Long Range Missiles.
-Slightly increased the delay before PPCs and Autocannons are removed after firing.
-Added a feature that prevents players from firing a weapon twice in succession (where it would reset the delay, and you could end up spamming massive amounts of weapons).
-Fixed it so all players hear when the MFBs are ordered to a new location.
v1.1:
Code
I can't remember, it was a long time ago and I never posted it anywhere.
Attachments:
Post has been edited 9 time(s), last time on Dec 28 2007, 12:00 am by Grand_dracolich.
None.