Sound files imported is too big ! How can I minimize my sound files ? My maps 'dangerously' increase size when I add sound file. (And what happen with StarCraft.org ? I heard about SC sound program on that site before)
None.
SCMDraft 2 allows you to import
virtual sounds, however, that only works for Starcraft sounds.
Otherwise, I'd recommend compressing the sounds as much as possible, although the quality might be a bit degraded, you'll get less size.
None.
what is virtual sound ? How can I make it ?
None.
Go into sounds. It should show a list of virtual sounds, if it hasn't changed from when I last used it.
Oh, by the way, if you haven't already gotten it, you can nab SCMDraft 2
here.
None.
Uhmm, I need to add sounds such as transmissions, and that often up to two or three minutes and the map quickly increase size. What I need here is something can minimize that sounds to the smallest as possible and I can add it into my map. I dont understand much about the virtual sound...
None.
Get a map compressor(protector). It can reduce a map size to less than half the size.
Edit:
Here is a link to find some compressors stats on maps and tiny map compressor.
Post has been edited 1 time(s), last time on Oct 4 2008, 2:48 am by Morphling.
None.
A compressor will not shorten WAVs so much, if you plan on using minute or more long transmissions, you're going to have to accept that your map will be large, that's one of the major limitations of SC, and you just have to plan your maps so they don't get messed up because of that limitation.
None.
If you're making your transmissions minutes long, no1 is going to be playing your map over b.net.
if you're dead set on it, make sure all your sounds are mono, not stereo. SC can't play wavs in stereo.
Unless you compress the sound file into an Mp3 and then re-convert.
None.
Unless you compress the sound file into an Mp3 and then re-convert.
If you're referring to the Stereo thing, no, SC can never play Stereo, it just wastes space.
If you're referring to size, converting it to an MP3 then back will give at most the same effect as just removing some quality.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Virtual sounds is a feature that uses the built in game sounds in your map without having the need to actually import the file to your map. So you can play sounds without having your map size increased, because the sound is already stored on your harddrive. You just pick the sound from a list of available sounds and the string points to the sound encoded to some mpq (datafile of sc).
Before you have them available in the trigger editor you have to declare the sounds you are going to use in scenario -> sound editor (ScmDraft).
Unless you compress the sound file into an Mp3 and then re-convert.
If you're referring to the Stereo thing, no, SC can never play Stereo, it just wastes space.
If you're referring to size, converting it to an MP3 then back will give at most the same effect as just removing some quality.
But some people may not know how to convert files. Or they may not know how to compress sounds.
Either way, it has to be a .wav
None.
Audacity compresses sounds, but it's not that obvious how to do it.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I just use Windows Sound Recorder, works fine for me
None.
Mac users using a Windows program. Hm...
Audacity is open source too, so may as well get the free thing.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I thought Starcraft had its own compression, and compressing the file before adding it to the map would even result in a larger file?!
Or do you speak about converting to a lower quality (such as, mono, 8bit, 11kHz)? (Compression usually tries to shrink filesize by lossless compression algorithms and in case of mp3 by only removing the information that is indiscernible by the common human ear.)
Well however, running said compressions does not help, while converting to lower quality does.
I thought Starcraft had its own compression, and compressing the file before adding it to the map would even result in a larger file?!
The best compression you can get is to make it mono, 16 bit, and 8.000 kHz, if you make it 8 bit, Starcraft cannot compress it, but a 16 bit file ends up being smaller in SC than an 8 bit one, even though they are smaller files.
None.