Staredit Network > Forums > SC1 Map Production > Topic: Mechwarrior RPG 2: Mercenaries
Mechwarrior RPG 2: Mercenaries
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Sep 14 2007, 3:00 pm
By: Grand_dracolich  

Sep 14 2007, 3:00 pm Grand_dracolich Post #1



Based quite heavily on Mechwarrior 4: Mercenaries, Mechwarrior RPG 2: Mercenaries is much like a mix between MWRPG 1 and Mechanogears. Two teams of two players buy and sell mechs, salvage destroyed enemy mechs, and attack enemy bases and patrols. There will be one computer player per team throwing random attacks and controlling bases (much like in Mechanogears).

It'll have all the features of Mechwarrior RPG, with the added ability to buy mechs, sells mechs and randomly salvage destroyed mechs. It won't have a set-in-stone objective system like in MWRPG1.

The only problem I have is that I can't really terrain for it, so I need someone to do it for me. I also need someone to make the computer players act relatively intelligently to where they aren't throwing waves of units at enemy bases like in mechanogears, but instead throwing attacks at bases randomly. I'll work out the random salvage myself with a very efficient kills to cash system a friend of mine worked out. I'll also do all the main triggers. Unfortunately, there are onnly roughly 50 locations left.

Please don't take this as a pitiful request for people to do most of the work. I can terrain, but i'm not great at it, and I could eventually figure out the computer AI, but I'm working on a massive project at the moment that'll probably be finished by the time the terrain/AI is done. I'd say the map is about 10% done.

Post has been edited 1 time(s), last time on Sep 14 2007, 3:15 pm by Grand_dracolich.



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Sep 14 2007, 3:21 pm ATG Post #2



pic plz?



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Sep 14 2007, 3:30 pm Grand_dracolich Post #3



It's not nearly at that point yet. I wouldn't've even posted about this until I had something more substantial.



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Sep 19 2007, 12:52 am Esponeo Post #4



Quote
It's not nearly at that point yet. I wouldn't've even posted about this until I had something more substantial.
If it isn't at that point yet, why are you posting anything? I am closing this topic. Feel free to make a new topic when you have a real map to talk about.



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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