Staredit Network > Forums > SC1 Terrain > Topic: Tristram's Cathedral
Tristram's Cathedral
Aug 2 2008, 6:33 pm
By: Ahli  

Aug 2 2008, 6:33 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


Could I use this as a cathedral entrance?
is it to blocky?
can you improve it?
can you make a better one?
other ideas to create a cathedral entrance (temple terrain = houses in tristram)?

Attachments:
tristramcathedral.scm
Hits: 5 Size: 38.73kb




Aug 2 2008, 7:58 pm payne Post #2

:payne:

I don't think B.net n00bs would mind about this lil' blocky piece, but if you want perfection, try to get something else :P



None.

Aug 2 2008, 8:48 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

perfection for singleplayer :blush:




Aug 3 2008, 3:57 am Vi3t-X Post #4



Its blocky, but I suppose it will do. I'ma see what I can do, edit with new.

Edit: Well, seeing as how I couldn't find a better blend, I looked at an actual Cathederal and got an idea.
If you can spare a few sprites, you could make those belltowers the coverup some of the blockyness. Or a garden, or a grave, etc..

Post has been edited 1 time(s), last time on Aug 3 2008, 4:16 am by Vi3t-X. Reason: MOAR WORDZ



None.

Aug 4 2008, 1:17 am stickynote Post #5



Eh, I think it's fine. Just use a couple of sprites to cover it up. Look at payne's map; he's used plenty of sprites, probably a lot more than you have, and he hasn't hit the sprite limit yet.



None.

Aug 4 2008, 5:51 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


Better? :bleh:




Aug 4 2008, 6:01 pm Falkoner Post #7



Oooh, me like! just make sure to put like a DT or something under those pillars so they can't just walk through it.



None.

Aug 4 2008, 6:02 pm Jello-Jigglers Post #8



Quote from Ahli

Better? :bleh:
No rock sprites on the bottom but ya the two temple sprites on the top make it look 3p1c.



None.

Aug 5 2008, 1:55 am stickynote Post #9



That looks almost perfect. I don't like the rock sprites there either. You don't really need them. On the left pillar, you could just put a dt there to blur it a little.



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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