Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Anti Mineral Hack
Anti Mineral Hack
Aug 2 2008, 3:19 am
By: Sora  

Aug 2 2008, 3:19 am Sora Post #1



I just wanted to know the MOST SIMPLEST way is to make a Anti Mineral Hack.
I played Race Defense, and i saw someone trying to use the mineral hack, they had a egg that would never hatch, and cannons would pop out of the ground and start shooting it.

So please, the most simplest way possible.
And also, if someone can link me to a tutorial for making your own AI Scripts. That would be great thanks!



None.

Aug 2 2008, 9:40 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Making own AI scripts is modding. I suggest you read the wiki first and when you don't find the answer place your question in the modding forum instead of UMS Assistance.

The simplest way to detect the hack is to detect increase of multiples of 637 minerals (not sure if this is the correct value though).
You do that by storing the current minerals in a Death Counter dc1 and the minerals of the next trigger loop in dc2. Then you subtract dc1 from dc2 via Binary Countoff. If dc2 is 637 (or multiples of it) you got it detected.
Remember this is the EASIEST way to do it. Depending on your map you can implement various failsafes and fixes to make it more reliable.

Btw. I have no clue what this never hatching egg (which is not canellable) and those tank have to do with mins hack.
Z mins hack is activated by cancelling an egg that just builds a unit.




Aug 2 2008, 9:50 am y10k Post #3



This is a map, that can detect the Zerg mineral hack usage.
Just save the triggers and load it into your map.

Attachments:
(4)Lost Temple.scm
Hits: 6 Size: 87.21kb



None.

Aug 2 2008, 4:40 pm Falkoner Post #4



It's 514 minerals to be exact, I believe the hack runs a command on the larvae not normally possible through the UI, kinda like the Zerg Drone Float, you could probably easily do it using Artmoney and just inputting some commands. Anyways, what you have to do is use Binary Count-Offs to quickly transfer all the minerals a player owns into a death count, and then give them all back, so you record what they had, then detect the minerals they have the next loop, then subract one value from the other and check for an addition of a multiple of 514, if there is one, they are most likely hacking, to make it so you don't have to go too high, you can also detect an increase of a high number (like 3000) after doing a few multiples of 514, since it is unlikely that they will gain that much in a single trigger loop.



None.

Aug 2 2008, 4:56 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Thanks for correcting the mineral value.
But did I explain something wrong or why did you repeat what I wrote?




Aug 2 2008, 5:09 pm Falkoner Post #6



Oh wow, sorry, I guess I just went off into a tangent, didn't notice you had posted the Binary Count-offs :P



None.

Aug 2 2008, 5:32 pm Brontobyte Post #7



Or this.



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