(4)Hangman
Jul 24 2008, 9:25 pm
By: Excalibur  

Jul 24 2008, 9:25 pm Excalibur Post #1

The sword and the faith

One of my attempts at rotational symmetry. Has quite a few problems, but it had been sitting on BMWN forever half finished, and I finally sat down and finished it. Although it does have problems, I still think its an ok for-fun map, but if anyone has any ideas on how to fix the issues (Tankable nats, no room for more expos) without drastically changing the map design, let me know.

Download: http://www.panschk.de/mappage/(4)Hangman(n).scm




SEN Global Moderator and Resident Zealot
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The sword and the faith.

:ex:
Sector 12
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Jul 25 2008, 4:10 pm BeDazed Post #2



Dweb near cliffs. Put nat further back. Remove half the doodads so it doesn't clutter. Actually, make this a (2) 1v1 map. It would be a better choice.



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Jul 25 2008, 4:20 pm Excalibur Post #3

The sword and the faith

Quote from BeDazed
Dweb near cliffs. Put nat further back. Remove half the doodads so it doesn't clutter. Actually, make this a (2) 1v1 map. It would be a better choice.
The one thing I DIDNT want to do is make it a (2) map. I really like the design. =/




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 25 2008, 4:24 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Why would you put a dweb on a map? :0_o:

Also, I think that having the same exact terrain on both sides of the map is unoriginal. You should try and spice it up a bit.




Jul 25 2008, 5:06 pm Excalibur Post #5

The sword and the faith

Quote from name:Dem0nS1ayer
Why would you put a dweb on a map? :0_o:

Also, I think that having the same exact terrain on both sides of the map is unoriginal. You should try and spice it up a bit.
....You know very little about balancing a map. lol.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 25 2008, 5:24 pm Dem0n Post #6

ᕕ( ᐛ )ᕗ

Yeah I know, but somehow I always seem to win the Map making contests on warboards lol




Jul 25 2008, 8:31 pm Excalibur Post #7

The sword and the faith

Quote from name:Dem0nS1ayer
Yeah I know, but somehow I always seem to win the Map making contests on warboards lol
That's comparable to being the best hockey player in Ecuador.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 25 2008, 11:06 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

.............




Jul 26 2008, 6:08 pm Demented Shaman Post #9



Quote from name:Dem0nS1ayer
Yeah I know, but somehow I always seem to win the Map making contests on warboards lol
Speaking of warboards, what happened to it? Is it dead because the site doesn't work for me?



None.

Aug 20 2008, 12:57 am Dem0n Post #10

ᕕ( ᐛ )ᕗ

No, it still works. It's just that sometimes the site gets zerglings in it's system and it takes a while for AJ to fix it.




Aug 23 2008, 5:01 am StrikerX22 Post #11



I'm certainly not qualified to determine if it's balanced, but it certainly looks interesting. I'm wondering why BeDazed recommends 1v1 only... One thing I see is the fact that the nats are so close to an expansion... seems a bit scary, mineral line or not... maybe siege/float issues. And, maybe it's not a huge deal, but having the nat's be lower than the outside terrain seems a bit scary too.

I certainly think it'd be fun to play, at least. I do think that (if 4 players) the idea of a 2nd expansion near you air-wise but far ground-wise is kind of interesting. Island but not. And the possibility of attacking a nat via ground with it...



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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