Staredit Network > Forums > Modding Projects > Topic: Frontline MOD
Frontline MOD
Jul 9 2008, 3:33 pm
By: nikao  

Jul 9 2008, 3:33 pm nikao Post #1



I've been working on this mod for the past few weeks now, starting out with the AI. Basically, I wanted to make a tournament style Starcraft game by combining the competitive Starcraft playing style and Unreal Tournament. The plan was to create a very challenging non-cheating AI that would use the same strategies as the pro-gamers. For the campaign mode, I want to make some kind of tournament-style story line. It is still a work in progress but here is where I'm at so far:

Intro video (created but want to remake it)
New Menus (Complete)
New Loading Screen (complete)
Info and About Pages
New Menu Music (Complete)
New Gameplay music (complete)

AI Files for melee play:
Terran CPU vs Protoss Player (Complete)
Terran CPU vs Terran Player
Terran CPU vs Zerg Player
Protoss CPU vs Protoss Player
Protoss CPU vs Terran Player
Protoss CPU vs Zerg Player
Zerg CPU vs Protoss Player
Zerg CPU vs Terran Player
Zerg CPU vs Zerg Player

Campaign Mode

The only ones I have done have (complete) next to it. So I still have a long ways to go. I do need some play testers for the first AI file. The whole mod isn't ready to be released yet, just because I'm still not sure which direction I want to go with it and its 100mb so far. But if I could get some Protoss players to play against a Terran CPU to test how the AI runs that would be great. I would like to know how challenging it is. The Terran AI has 4 different building strats to choose from, so be prepared because it randomly chooses. The AI file is in the attachment.

Here's some menu screenshots:


Note once again: This AI is the terran AI and made to be played against a Protoss Player!
Other AI Files are in the making.

Attachments:
Nikao.zip
Hits: 13 Size: 41.58kb

Post has been edited 2 time(s), last time on Jul 9 2008, 3:49 pm by nikao.



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Jul 9 2008, 4:09 pm poiuy_qwert Post #2

PyMS and ProTRG developer

Oh man that looks very nice! I can't wait to try it out. I'll edit this post later with more info when i have time to check it out. Good job!




Jul 9 2008, 4:33 pm nikao Post #3



Cool, just remember the file available right now is only the Terran AI, so it doesn't include the menus or new music.

I figured out that creating a custom scenario and giving the computer player instant upgrades makes it more challenging. I can't 2 gate dragoon rush it anymore because it kicks my butt when I try lol. So I'll be sticking with this Mod for sure. I'm thinking about trying to upgrade the unit graphics some how, but I don't know yet.



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