Staredit Network > Forums > SC1 Terrain > Topic: Sea - Structure Blend
Sea - Structure Blend
Jun 21 2008, 4:40 pm
By: AllStarEllis  

Jul 4 2008, 11:38 pm Falkoner Post #21



Well, if I wanted to use this terrain blend very often in a map, it would require me to use many sprites, and the limit is 499, so you usually want to avoid using them as much as possible, but as I said, it's not so bad, it all depends on how much you plan on using other sprites.



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Jul 4 2008, 11:52 pm Hug A Zergling Post #22



Ohh, well that makes sense now :P I thought you were just hating them for being in different :D



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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