Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Anti-Medic wall? Need help
Anti-Medic wall? Need help
May 30 2008, 6:17 pm
By: Optics  

May 30 2008, 6:17 pm Optics Post #1



Hi! I'm working on a defense map that requires computer controlled units to progress through an individual player by attacking and killing all his units. Part of the point of this defense is to use micro and terrain to outfight the computer, so things like high ground and chokes are very important. My problem is simple, but I cannot think of an appropriate solution: if the player gets medics, he or she can block a choke up with them and as we all know the computer will attempt to attack the units behind the medics and thus get stuck, making an effective wall. This provides a huge problem for my map and defeats the entire purpose of it - I do not want to either A) Remove the chokes, or B) Remove the ability to select medics. I don't mind if players med wall, I just want the computer to attack the damned medics so they can get through! Does anyone have any ideas? Please I apperciate all and any feedback - my map is essentially done it's only this that's holding it back. Thank you in advance.



None.

May 30 2008, 7:17 pm Vrael Post #2



You could set up your own sort of AI, that is, something like this:

-------------Players----------------
Human Players
------------Conditions-------------
Current Player brings at least 1 medic to Choke Location
--------------Actions-----------------
Center Location X on terran Medic owned by Current Player at Choke Location
Issue order to all men owned by Computer at Choke Location 'Attack to Location X"
Preserve trigger

That might work.



None.

May 30 2008, 7:48 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Optics
Hi! I'm working on a defense map that requires computer controlled units to progress through an individual player by attacking and killing all his units. Part of the point of this defense is to use micro and terrain to outfight the computer, so things like high ground and chokes are very important. My problem is simple, but I cannot think of an appropriate solution: if the player gets medics, he or she can block a choke up with them and as we all know the computer will attempt to attack the units behind the medics and thus get stuck, making an effective wall. This provides a huge problem for my map and defeats the entire purpose of it - I do not want to either A) Remove the chokes, or B) Remove the ability to select medics. I don't mind if players med wall, I just want the computer to attack the damned medics so they can get through! Does anyone have any ideas? Please I apperciate all and any feedback - my map is essentially done it's only this that's holding it back. Thank you in advance.
limit the number of medics, make them expensive. The AI is stupid like that. You might try using ranged units, which will nullify the medic wall.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 30 2008, 8:31 pm Clokr_ Post #4



The only way to make the comp player attack the medics would be making the rest of units invincible.



?????

Jun 4 2008, 1:01 am voku Post #5



Quote from Clokr_
The only way to make the comp player attack the medics would be making the rest of units invincible.

maybe have an intermittent invincibility thing going on whenever the player has a medic. That way the meds will get attacked intermittently, and when they are all dead, the invincibility thing turns off and the non-med units are fair game. Simple switches are needed so I won't post code here.



None.

Jun 4 2008, 9:05 pm New-Guy Post #6



You could just send a Dark Archon with every wave. If he can use his abilities, it'll go for the medics.



None.

Jun 5 2008, 2:16 am stickynote Post #7



Or, you could make it so that they can only control one medic, but maybe you need to use a lot of units, I don't know.



None.

Jun 5 2008, 2:34 am Heegu Post #8



Quote from name:vokuheila
Quote from Clokr_
The only way to make the comp player attack the medics would be making the rest of units invincible.

maybe have an intermittent invincibility thing going on whenever the player has a medic. That way the meds will get attacked intermittently, and when they are all dead, the invincibility thing turns off and the non-med units are fair game. Simple switches are needed so I won't post code here.

What was the main point of medics again? Oh yea.. healing..



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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