Okay, I feel incredibly stupid for asking this. . . because it should be a very simple matter, but how do you create Broodlings that stick around?
I thought you could just use a create trigger. But I create them, and them give them to a human player, and they start counting down on their energy. Is there any way to make this work?
None.
Okay, I feel incredibly stupid for asking this. . . because it should be a very simple matter, but how do you create Broodlings that stick around?
I thought you could just use a create trigger. But I create them, and them give them to a human player, and they start counting down on their energy. Is there any way to make this work?
Hmm that's odd. You aren't using the "create units with properties" trigger, or are you?
None.
y not just have a trigger that constantly sets the broodlings energy to 100%? (even though, i didnt know broodlings went away when their power reached 0)
None.
y not just have a trigger that constantly sets the broodlings energy to 100%? (even though, i didnt know broodlings went away when their power reached 0)
It's not actually energy. It's more like a biological clock. There's no way to set that back to 100% unless maybe you can use EUDs or something scary like that.
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Well, either way, I got it working. I was using create with properties, without any properties, lol. Thanks!
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
-Modifying Broodling's Healtpoints (hp) activates their life timer.
-"Create with properties" modifies the hitpoints, too and activates that timer.
-Their is no way to stop that timer.
You cant stop it but you can prevent it
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