Should've posted in UMS Theory & Ideas for more help.
And I forgot pretty much everything when I came back after about 2 year's hiatus, but it all came back within a couple weeks.
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For a good (or the best, in my humble opninion) editor you want SCM Draft 2, which can be found in the database.
I have a habit of editing a couple of weeks/months, stop for a couple of week/months/years and then start map making again. That is one reason why I have never finished a map, but I don't really care about that (yet).
My way to beat 'MMML'? Well, like you I get confused to crap when I look at my old maps even though I always take lots of notes. So usually I just completely start over with the map. I never forget what I wanted to do with the map and which methods I was using so most of the time it does not take as long to come as far as the first time.
I just started over with a map yesterday and because I use a slightly different triggering method I am now almost as far as my previous attempt but with less code and more bug free. I did encounter a whole new probem with the map though, but that's why it is such an addicting challange.
BTW:
Always take notes (in notepad or so) while creating a difficult map, that will save you a lot of pain when you take even a short break. Write things done like which Death Counter you use to track what, etc.
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I usually rotate between my games and I had a wait of around 8 months without playing SC or map making at all... yea, it gets pretty rusty but you pick up real fast IF you had some experience before, like at least you made a map successfully, it stays in your mind how to do things.
Best map editing program for me: SCMDraft 2 v0.8.0 beta
Best protection program for me: ProEdit (Uberation is good too but for some reason DOES NOT work for me)
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Write things done like which Death Counter you use to track what, etc.
A good way to avoid death counter confusion is simply to rename the unused units you use as DCs.
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It's nice to see people coming back...I just returned a week or two ago.
Not that I've actually made a map in about 7 years...I just hang around and tell people how to do things
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I didn't forget anything O.o Concept wise I remember it, and map-specific wise I have notes for everything.
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Starting off with a new crazy idea is good. That way, you'll be forced to figure out how to solve problems. You'll learn by necessity, and you'll know which concepts you need to look back at. Then everything else will start coming back with it.
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Well for a editor to use scm draft 2 ver 0.8.0 b(it has a few fixes ill pm you it)
For remembering how to do things I would just jump right back into mapping and reading tutorials and it should come back to you.
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I don't forget, but I've never been off mapping for more than 3-4 months, so I don't know, I find that in big maps, it's super hard to get back into the actual map unless you really commented it up, I like to continue to work on projects constantly, at least just a little, or I'll forget what I was doing.
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I find that in big maps, it's super hard to get back into the actual map unless you really commented it up, I like to continue to work on projects constantly, at least just a little, or I'll forget what I was doing.
Very true. Especially when you've been gone from mapping in general. Starting new projects and solving new trigger problems will often make you remember what you were doing with the bigger projects.
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I just came back as well and had a lot of trouble remembering where I was in my map as well. I'm all caught up now.
I really only forget those minor triggering tips/tricks that I would make a bunch of test maps for.
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Can somebody point in the right direction as to how to install Star Draft 2 propperly since i have an error with CWAD files?
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
When you start scmdraft a splash screen appears. Don't continue, but edit the default profile and enter sc path. You have to do that once and then it's remembered.