Staredit Network > Forums > SC1 Terrain > Topic: Terrain Ladder
Terrain Ladder
Mar 24 2008, 3:20 pm
By: lil-Inferno
Pages: < 1 « 19 20 21 22 2328 >
 

May 10 2008, 12:14 am stickynote Post #401



Removed a little bit of clutter.





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May 10 2008, 12:20 am FooFighters Post #402



I hate how clutter interfers with the stuff that is very important



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May 10 2008, 2:14 am stickynote Post #403



It doesn't interfere, but I'm not really sure what you mean by that. I made all the terrain I wanted to make in that area, then put the clutter in. If you're talking about walkability, it's almost fully walkable.



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May 10 2008, 2:17 am lil-Inferno Post #404

Just here for the pie

People automatically shout out that Terrain is cluttered if it's heavily doodaded, I've notice that. Sorry guys for being a lazy fart and not updating the ladder. I'll do it tomorrow.




May 10 2008, 2:22 am Jello-Jigglers Post #405



Quote from lil-Inferno
People automatically shout out that Terrain is cluttered if it's heavily doodaded, I've notice that.
That's because it really does look awful... You can't build on doodads, and it changes unit pathing, and it makes battles feel cramped.

It's a little better but not perfect, LESS DOODADS... :-_-:



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May 10 2008, 2:25 am stickynote Post #406



They are terrain, and this is a snipers-style map, so I don't need a whole ton of room.



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May 10 2008, 4:08 am Number08 Post #407



i believe most of them arent doodads, they are part of a terrain



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May 10 2008, 12:28 pm Jello-Jigglers Post #408



Quote from stickynote
They are terrain, and this is a snipers-style map, so I don't need a whole ton of room.
lol doodads and terrain are basically the same thing. You just took the tiles from the doodads and then added sprites on the rocks i guess. :-_-: Either way, it bugs the units. Dont bother the units! :lol: (if it's a sniper-style map, wouldn't you actually want them to be doodads so they provide cover?? jmo)



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May 10 2008, 1:49 pm Symmetry Post #409

Dungeon Master

Quote from Jello-Jigglers
You can't build on doodads,

Like, 90% of the doodads people use are walkable and buildable. I hate when people say this.



:voy: :jaff: :voy: :jaff:

May 10 2008, 4:22 pm Falkoner Post #410



Yeah, all the doodads he used were buildable, those little grass tufts are 100% walkable and buildable. And so are most of the skeletons.



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May 10 2008, 5:47 pm Rawr Post #411



stickynote just gained +10 respect for his sexy terrain.



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May 10 2008, 6:11 pm Jello-Jigglers Post #412



Quote from name:Killer_Kow
Quote from Jello-Jigglers
You can't build on doodads,

Like, 90% of the doodads people use are walkable and buildable. I hate when people say this.
Don't treat me like I'm stupid I know what I'm saying. He uses multiple rock styles and the tree and the vespen geyser all of which aren't buildable or walkable. ;) and the cliff faces are so cramped those units are gonna look retareded when their running through there. The functionality of the piece fails miserably, sorry. Just laying it out there.



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May 10 2008, 7:01 pm Falkoner Post #413



The tree is a sprite, and therefore causes no problems, one of the rocks is also a sprite, causing no problems, but nonetheless, you are right about it being a tiny area, it really isn't super functional, although, neither are most of these pieces, they just look really nice.



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May 10 2008, 7:13 pm Jello-Jigglers Post #414



Quote from Falkoner
The tree is a sprite, and therefore causes no problems, one of the rocks is also a sprite, causing no problems, but nonetheless, you are right about it being a tiny area, it really isn't super functional, although, neither are most of these pieces, they just look really nice.

Maybe the top half of the rock is a sprite, but the bottom half has to be tiles, which is 2x2 space units cant walk. And I wouldn't even go so far as to say it looks nice lol the improper height makes me wanna gag.



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May 10 2008, 11:59 pm stickynote Post #415



Then please do so.



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May 11 2008, 4:25 am Number08 Post #416



I dont know whats so bad about improper height
and besides when i look at it, it looks fine.



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May 11 2008, 6:28 am Falkoner Post #417



Uh...





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May 11 2008, 3:02 pm Jello-Jigglers Post #418



Quote from stickynote
Then please do so.
Lose that attitude, you're just making yourself look bad. I'm offering criticism to ADD to your terrain, not make the current stuff look bad. And I'm not half as harsh as WF so just relax :)



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May 11 2008, 3:54 pm Falkoner Post #419



Yeah, but Wooden wouldn't be complaining about improper terrain height, since he is a master of it. :P



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May 11 2008, 9:01 pm Jello-Jigglers Post #420



Haha true true. But he'll pick your blends APART lol! :lol:



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