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As to see how Thors are capable as an example of walking buildings. Why can't they lift off? As to see how Thors (That I know of) can't be transported by the Dropships, rendering Thors completely useless in 'island to island' maps. Not only that, but crowded ramps, small ramps and buildings can become an obstacle for Thors. Lifting off will allow Thors to flank and maneuver to eliminate threats.
As far as I'm concerned for balance, as Thors are currently in lift off, they should be completely defenseless. According to being defenseless without any attacks, it's slightly slower than the average Terran Building that is also currently in lift off but it should only be slightly decreased if Blizzard decides to. Thors should also tuck it's outer armor that allows the Thor to actually move around as if it were in reality. Which this also gives the Thor taking more damage than it does as a ground unit.
The lift off ability for the Thor should be researched first in the Ammunitions Depot. Estimate cost of 175 minerals and 100 Vespene Gas.
And I'm sure that the enemy units will try to 'go under' the Thor to prevent it to land. Reminding me in the original StarCraft where the patch allowed the player to crush Siege Tanks, Missile Turrets, Photon Cannons, Spore Colonies and Sunken Colonies with a Command Center. Thors, and/or any other Terran Building with the lift off capabilities, should kill any unit that it is currently landing on. As far for balance, I'm not recommending landing on units to kill them.
If you think the Thor with this ability becomes 'cheap', you can add a limit amount of time of the Thor in it's lift off. Running out of time forces it to land and a fifteen to thirty second cooldown to allow it lift off again. Running out of time and is over on water may destroy the Thor completely. Though this isn't part of my recommendation list.
As the Thor is lifting off, SCVs can repair it as similar as how they can repair air units and any other lifted off Terran Building.
Wrapping it up, this summarized list should make the Thor very useful with the use of the lift off ability:
1. Can be built and used in "Island to Island" multiplayer maps.
2. Flanking and Maneuvering
3. Taking shortcuts in cliffs, just like the Reapers but a lot slower.
4. As it lifts off, rendering the Thor vulnerable but considering players second thoughts than a simple penetration.
5. Thors, like all of the units, can finally enter from the sides other than the entrance to lead the assault inside the base.
6. Allows strategies for players use smaller and abundant units to take out the defenses and then bringing in the big giant Thor for last to assault the major buildings such as the Command Center. Saving best for last.
7. Missile Turrets, Phase Cannons, Spore Colonies can be very effective counter attacks to the Thors that is is currently in the ability of lift off
8. It must be researched first before the player is allowed have Thors lift off.
9. If the Thors becomes a focused unit to get attacked, enough Vikings and Banshees combined is a perfect defense.
10. Vikings, Battlecruisers, Warp Rays, Corruptors, Hydralisks, Pheonix, Twilight Archon and perhaps Roaches are good counter attacks against the lift off Thor.
As far as I'm concerned for balance, as Thors are currently in lift off, they should be completely defenseless. According to being defenseless without any attacks, it's slightly slower than the average Terran Building that is also currently in lift off but it should only be slightly decreased if Blizzard decides to. Thors should also tuck it's outer armor that allows the Thor to actually move around as if it were in reality. Which this also gives the Thor taking more damage than it does as a ground unit.
The lift off ability for the Thor should be researched first in the Ammunitions Depot. Estimate cost of 175 minerals and 100 Vespene Gas.
And I'm sure that the enemy units will try to 'go under' the Thor to prevent it to land. Reminding me in the original StarCraft where the patch allowed the player to crush Siege Tanks, Missile Turrets, Photon Cannons, Spore Colonies and Sunken Colonies with a Command Center. Thors, and/or any other Terran Building with the lift off capabilities, should kill any unit that it is currently landing on. As far for balance, I'm not recommending landing on units to kill them.
If you think the Thor with this ability becomes 'cheap', you can add a limit amount of time of the Thor in it's lift off. Running out of time forces it to land and a fifteen to thirty second cooldown to allow it lift off again. Running out of time and is over on water may destroy the Thor completely. Though this isn't part of my recommendation list.
As the Thor is lifting off, SCVs can repair it as similar as how they can repair air units and any other lifted off Terran Building.
Wrapping it up, this summarized list should make the Thor very useful with the use of the lift off ability:
1. Can be built and used in "Island to Island" multiplayer maps.
2. Flanking and Maneuvering
3. Taking shortcuts in cliffs, just like the Reapers but a lot slower.
4. As it lifts off, rendering the Thor vulnerable but considering players second thoughts than a simple penetration.
5. Thors, like all of the units, can finally enter from the sides other than the entrance to lead the assault inside the base.
6. Allows strategies for players use smaller and abundant units to take out the defenses and then bringing in the big giant Thor for last to assault the major buildings such as the Command Center. Saving best for last.
7. Missile Turrets, Phase Cannons, Spore Colonies can be very effective counter attacks to the Thors that is is currently in the ability of lift off
8. It must be researched first before the player is allowed have Thors lift off.
9. If the Thors becomes a focused unit to get attacked, enough Vikings and Banshees combined is a perfect defense.
10. Vikings, Battlecruisers, Warp Rays, Corruptors, Hydralisks, Pheonix, Twilight Archon and perhaps Roaches are good counter attacks against the lift off Thor.
None.