Conditions:
Player 8 has suffered exactly 14 Deaths of Cantina (this is fulfilled)
Player 8 has suffered exactly 0 deaths of Alan Turret (this is fulfiled)
Actions:
Create 1 Hero at Location 103 for Player 6
Enable Invincibility at Location 103 for Player 6
Modify Death Counts for Player 8: Set to 15 for Cantina
Modify Death Counts for Player 8: Set to 1008 for Alan Turret (84*12=1008)
Players: Force 1
Conditions:
Player 8 has suffered exactly 15 deaths of Cantina
Current Player has suffered exactly 1 deaths of Alan Turret (fulfilled already)
Actions:
Transmissions (totalling 84 seconds)
Modify Death Counts for Force 1: Set to 16 for Cantina
Players: Force 1
Conditions:
Current Player has suffered exactly 16 deaths of Cantina
Actions:
Center View at Location 32
Display Text
Preserve Trigger
Players: Player 8
Conditions:
Player 8 has suffered exactly 15 deaths of Cantina
Player 8 has suffered exactly 0 deaths of Alan Turret
Actions:
Modify Death Counts for Player 8: Set to 16 for Cantina
Create 1 Townsfolk for Force 1 at Location 32
Players: Player 8
Conditions:
Always
Actions: Subtract 1 death of Alan Turret for Player 8
Preserve Trigger
Player 8 is a computer player, Force 1 has 4 human players in it.
Townsfolk = Terran Civilian
Now, when this is played just by player 1, it works perfectly. You have a Hero unit talking to another guy (84 secs of transmissions) then when it's over, you have your view centered elsewhere and have the option of picking, using the Townsfolk, two things. Text is used to tell you your options. 1008 = 84*12, so as soon as the transmissions are over the Player 8 timer runs out and it creates a Townsfolk there for you. However, when this is played with multiple people, the Transmissions work fine, your view is centered on Location 32 and the text is displayed, but there roughly a 20 second delay until the Townsfolk is created. Why?
None.