Staredit Network > Forums > SC2 General Discussion > Topic: The 9999 unit maps....
The 9999 unit maps....
Apr 11 2008, 5:48 pm
By: mikelat  

Apr 11 2008, 5:48 pm mikelat Post #1



.... will be much easier to beat in SC2 with warp rays I just realized.



None.

Apr 11 2008, 6:29 pm FatalException Post #2



With the increasing damage 'n' shit? I remember the first 9999 marine map... I was in the 'beta' test, and I thought, "Wow, this sucks, who's going to play this?" :P

... But what if they get 9999 Carrier? :0_o:



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Apr 12 2008, 2:57 am chuiu Post #3



The warp ray only has 3 levels of attack, its not like it indefinitely increases in damage as it attacks.



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Apr 12 2008, 7:54 am mikelat Post #4



Quote from chuiu
The warp ray only has 3 levels of attack, its not like it indefinitely increases in damage as it attacks.
Then we'll just have to mod that won't we.



None.

Apr 12 2008, 8:39 pm frazz Post #5



Wait, do people actually play these, like more than twice in their lives? I always thought those games consisted of noobs who didn't know any better.



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Apr 12 2008, 10:25 pm Hug A Zergling Post #6



*ahem*

lol Ive thought they were kinda fun....



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Apr 13 2008, 6:01 pm BlueFalcon Post #7



The Random 40 is cool. They should get rid of the bad ones though... e.g. the units that can't attack air or ground -.-. It's cat n' mouse without the annoyances, and I've seen the 99999 unit win and lose...



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Apr 13 2008, 6:23 pm mikelat Post #8



Quote from frazz
Wait, do people actually play these, like more than twice in their lives? I always thought those games consisted of noobs who didn't know any better.
People enjoy them enough that you can typically always find a game of it on battle.net.



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Apr 18 2008, 2:23 am Stormwolf Post #9



I always like the consept of these, but i could like never beat it lol

I just plain Suck

~WolfGirl~



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Apr 18 2008, 3:06 am Vi3t-X Post #10



With the rise of ne age editors comes greater levels and aspects. I beleive that the current max health in the wrcraft editor ranges in the billions... and then the armor... wow. Image that.



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Apr 18 2008, 6:05 am rockz Post #11

ᴄʜᴇᴇsᴇ ɪᴛ!

Godzilla maps were awesome. I don't know what you're talking about.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 18 2008, 11:46 am Vi3t-X Post #12



Yes, but the sole purpose of such maps were to gang up on 1 unit. Essentially the unit with the fastest attack and/or greatest mobility would win.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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