Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Creating unit for player > 15 with triggers
Creating unit for player > 15 with triggers
Mar 19 2008, 5:58 am
By: beBoy  

Mar 19 2008, 5:58 am beBoy Post #1



Hi all,

I'm wondering is there a way to create units (such as Protoss Interceptor) for players 15+ (eg. player 206)? or simply give the unit to player 15+.

Thanks for the great help.



None.

Mar 19 2008, 6:37 am ZzEzZ Post #2



unfortunately >.< units cannot be created for player 9+
also, from my own experience (maybe sum1 did it magically sumhow) units cannot be given to player 9+... but you can, however, give from player9+ to player 8 and below



*off topic* hey, i just noticed recently in the lobby... some maps used to have color in the names of the different teams, but like lately... theres none (and i even tried coloring the names of the forces in my map) has the color thing been patched or what?



None.

Mar 19 2008, 9:17 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You cannot create units for P9+
You cannot give units to P13+
You CAN preplace units for P1-255 (at least, if not even higher numbers). You will need an advanced editor for that, such as ScmDraft2
Preplacing a scarab for P14 or P15 (im not entirely sure) makes the game run faster, with various side effects.
In the tut sections you find a Tutorial about increasing game speed




Mar 19 2008, 10:48 am Joshgt2 Post #4



Quote from NudeRaider
You cannot create units for P9+
You cannot give units to P13+
You CAN preplace units for P1-255 (at least, if not even higher numbers). You will need an advanced editor for that, such as ScmDraft2
Preplacing a scarab for P14 or P15 (im not entirely sure) makes the game run faster, with various side effects.
In the tut sections you find a Tutorial about increasing game speed
The whole scarab thing doesn't seem to work with this new patch. Either it is simply me or something I did wrong but the upped game speed doesn't work anymore. I have also found out myself that the map revealer doesn't work well either anymore...



None.

Mar 19 2008, 3:10 pm Falkoner Post #5



Yeah, the tutorial tells the new way to do it.



None.

Mar 19 2008, 4:35 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

and every side effect I noticed. There can be much more.
This is the same in other words. Since English is not my mother tongue, it could be hard to understand what I wanted to say.




Mar 19 2008, 9:47 pm Saucon Post #7



Quote from ZzEzZ
*off topic* hey, i just noticed recently in the lobby... some maps used to have color in the names of the different teams, but like lately... theres none (and i even tried coloring the names of the forces in my map) has the color thing been patched or what?

yeah i'm having the same problem, i've done every color. none of them change it at all. as far as map name and mission brief color, the colors are still useable but <07> isnt green its red...so on and so forth.



None.

Mar 19 2008, 9:59 pm Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Saucon
Quote from ZzEzZ
*off topic* hey, i just noticed recently in the lobby... some maps used to have color in the names of the different teams, but like lately... theres none (and i even tried coloring the names of the forces in my map) has the color thing been patched or what?

yeah i'm having the same problem, i've done every color. none of them change it at all. as far as map name and mission brief color, the colors are still useable but <07> isnt green its red...so on and so forth.
Quote
IN-GAME >>
01 -  - Mimick(Default: Cyan)
02 -  - Cyan
03 -  - Yellow
04 -  - White
05 -  - Grey
06 -  - Red
07 -  - Green
08 -  - Red (P1)
09 - - Tab

0A -
- Newline
0B -
- Invisible
0C - - Remove beyond
0E -  - Blue (P2)
0F -  - Teal (P3)
10 -  - Purple (P4)
11 -  - Orange (P5)
12 -  - Right Align
13 -  - Center Align
14 -  - Invisible
15 -  - Brown (p6)
16 -  - White (p7)
17 -  - Yellow (p8)
18 -  - Green (p9)
19 -  - Brighter Yellow (p10)
1A -  - Cyan
1B -  - Pinkish (p11)
1C -  - Dark Cyan (p12)

TITLE/MISSION BRIEFING>>

01 -  - Mimick(Default: Cyan)
02 -  - Cyan
03 -  - Green
04 -  - Light Green
05 -  - Grey
06 -  - White
07 -  - Red
08 -  - Black
09 - - Tab


0A -
- Newline
0B -
- Invisible
0C - - Remove beyond
0E -  - Black
0F -  - Black
10 -  - Black
11 -  - Black
12 -  - Right Align
13 -  - Center Align
14 -  - Invisible
15 -  - Black
16 -  - Black
17 -  - Black
18 -  - Black
19 -  - Black
1A -  - Black/Cyan?
1B -  - Black
1C -  - Black





Mar 19 2008, 10:05 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Colors for force titles have been patched a while ago. Think they wanted to clean up some garbage you could do with it.




Mar 19 2008, 10:25 pm Saucon Post #10



yeah thats kinda what i was guessing.

thanks for those ahli ^^



None.

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Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
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[04:04 am]
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[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
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[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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