Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: "Alchemic Circle" effect
"Alchemic Circle" effect
Sep 5 2007, 6:03 am
By: Ateo  

Sep 5 2007, 6:03 am Ateo Post #1



I'm trying to create a spell for an RPG whereby every time the mage casts it, an Alchemic Circle will appear either underneath his feet, or near to him, whichever works... The triggers basically center a location on the mage at all times, and when the spell is cast (Gateway selection system) a Terran Beacon will be created at that location for the player, disabled and then given to an allied computer player... But the problem is that everytime the game tries to create the Beacon it gets a "unit unplaceable" error...

Any way around this?... Thanks in advance... :)



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Sep 5 2007, 6:25 am Within Post #2



Speaking of this- Click Here



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Sep 5 2007, 6:45 am The Starport Post #3



You'll have to move the unit away, place the beacon, then move it back. I'd pre-cache the cloaked beacons in a separate offscreen location so you don't have to wait for them to disable and cloak before having them ready to use (plus you'll cut down on unplaceables that way).



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Sep 5 2007, 9:43 am Ateo Post #4



Ok, I will try that out... Thanks!



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Sep 5 2007, 12:57 pm Falkoner Post #5



If you do it that way it will still screw up next to walls, but at least you won't get the error, since it is preplaced, and you can have your own error message for it not working.



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