Hello.
I'm new here.
Been reading through couple of the tutorials here.
Anyway, I appreaciate some help on this situation
-How can I make it so that all players in one force are able to build unit through a gateway/barrack and other upgrades etc.?
-How can I make it so that only when the main unit of the current playeris near to the gateway then only can theybuild unit
Thanks.
David.
None.
If i got it rioght...then
To make possible units/upgrades in one force or for playes, go to (if using starforge) scenario-->players and there u will find upgrades, technologeis, etc...just need to mark them.
That other thing with main unit, i suggest to make main unit some sort of hero (which will not be used later) if u name him ex. "Main" then trigger should be like this: when "main" unit comes to location (around the gateway for ex) give that gateway to currentplayer (player who brings "main" unit) I think this should work.
Something like this:
Conditions:
Bring(CurrentPlayer,Exactly,1,Main,GatewayLoc);Actions:
GiveUnits(All,Gateway,NeutralPlayers,GatewayLoc,CurrentPlayer);
PreserveTrigger();
None.
shafka, you only have the first part of that, you also have to have a trigger that gives it away when there are 0 of the main heros there.
-How can I make it so that all players in one force are able to build unit through a gateway/barrack and other upgrades etc.?
You can customize the tech tree from just about any editor, just look through the menus at the top until you find something in relation to tech.
None.
Alright .. Thanks for the help.I think I know what to do now.
Am using SCMdraft.
Do I place those buildings as a neutral(player12) for it to work ? Or does it work either way?
Edit: Got it working. Thanks
Another QNIs there a way to avoid the unit limit ? Rather than having pylon and or supply depot in order to have that player able to have more units -_-
Thanks again.
Post has been edited 2 time(s), last time on Mar 10 2008, 1:22 pm by BNUnknown.
None.
O alright. Thanks again. The 2nd method was what I'm looking for I think.
THanks. Didn't have any experience creating maps with all these triggers. Slowly getting a hang of it.
Edit:
Another QNHow do I make cloaked units(DT) visible to all players in a force? I still can't see it though I already set the alliance status for both and the DT is a neutral unit.
Thanks Again.
Post has been edited 1 time(s), last time on Mar 10 2008, 4:51 pm by BNUnknown.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You can
Modifying Supply Limits by placing specific units for extended players.
Use the ai script (NOT ... at location) "shared vision ON". The trigger must be owned by the whole force, and you need to turn on the vision for every player in a separate action.
Thank you for your input Raider.
Will look in to it tomorrow . GOta sleep now .. 2 am -_- ..
Gud Nite. Lol.
None.