Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Redraw black fog of war in scenario
Redraw black fog of war in scenario
Aug 6 2019, 8:47 pm
By: Fruitdispenser  

Aug 27 2019, 9:07 pm Fruitdispenser Post #21



Quote from T-warp
Okay, I took the time and created a code that can reset FOW. I used remastered bitmasks (which is now supported in 1.16.1 using the new enabler). You can see the source codes here. Attached is a map with 2 areas. Step on the light one to remove FOW, on the dark one to add FOW (to restore using default FOW you must edit the source code yourself - change one "false" to "true", not that hard to do). Funny thing is, we cannot manipulate tiles in remastered, not even those flags. It's possible to rework the copiers to counters, but it's a waste of time and space.

That was actually pretty cool. Thanks!
Too bad SCR doesn't allow for tile manipulation



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[03:27 am]
m.0.n.3.y -- Maybe because it's an EUD map?
[03:27 am]
m.0.n.3.y -- Can't upload maps to the DB. Error says "The action you have performed caused an Error". Any word?
[07:46 am]
RIVE -- :wob:
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Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
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Zoan -- Oh_Man
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You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
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Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
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Ultraviolet -- Oh_Man
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oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
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