Story
We have all had our bounding days and our RPG days. Playing each bound hoping the next one will have a twist or turn that will make it that much better than the rest. I have had this idea for a long time and I never really got around to making it, until now. You play the role of an Elite Bounder...one of the few choosen to take on the mission. And that mission is to Bound your way through 6 Worlds (or Areas) and defeat the Boss that lies inside. Each World gets harder as you progress with the obstacles and tasks getting tougher. I made it complex in a way...if you think about it, in a Bound you don't want anyone holding you back, but in an RPG you usually want the teamwork and support that you can get. You must work as a team, defeating the bounds that lay the path to the next world. Complete the obstacles, kill the enemies, and defeat the boss that lurks inside. After successfully defeating the 6 known Worlds, you are then taken to a path of utter defeat as you must then bound your way some more to the Final Boss's Lair. His world isn't easy, and it is going to take teamwork to actually beat the game. This game is perfect for those who love Bounding, RPGs, or Both!
How It Works:
Experience points are the main thing! There are 4 different difficulty settings ranging from Easy to Expert. The difficulty setting is what sets the Enemies HP % and your experience gain. For example Easy mode sets the enemy to 25% Health, but you only gain 1/4 the xp. However, don't expect to play anything above easy by yourself. The harder difficultys are meant for people who have high level characters that they loaded. For every bounding level you beat, you gain experience...but remember, it is a team game and therefore most of your team must beat the bound with you to defeat it. Another way to gain experience of course is to kill the enemies that hide inside the worlds.
I have created a Save///Load code for those of you who hate playing RPGs and maybe having to leave, or you die...etc...etc...Whatever the case is, I have put the time into created a Save///Load code that allows you to save your character at anytime in the game, and load him up when you want to play again. Of course for those hackers out there that like to map hack, I have done away with that since stealing of codes will not be tolerated. The only downside to the code is, you get your experience to the level it was...which means if you had 53400 experience when you saved...yet the last level was 50000, then your gonna load with 50000 experience. As far as Gas goes, you will get the correct gas amount that you had when you saved for loading.
This isn't one of those RPG's where you can equipt all sorts of weapons and use all sorts of spells....because it isn't and with this you won't need it to have fun. I have spent a couple hours now just testing what I have done so far and you won't believe the fun people actually have playing it. For once, a Bound style RPG with save///load code and team work based...come give it a try, and hit me up with suggestions, feedback if you ever tested it with me, or whatever!
Terrain
Progress: 40%
Triggers
Progress: 55%
Missions
Progress: 35%
Ideas/Concepts
Progress: 60%
Units & Etc...
Progress: 50%
This is an Image of the Bound Arena and Locations :: It is complex...128 Locations for a 5x5 Bounding Space
This is a partial bird's-eye view of the World 1 area...you can see the Boss and some bounding obstacles!
The Passage to the 6 Worlds and Final Boss
An Updated Arena Pic with Banner and Saving System (Tanks...Siege Tank to Save)
Note: I will be putting up more screenshots as I progress. I am sorry, I tried to do some in-game shots but they all turned out black and dark for some reason.
:+:East Server Testers:+:
1) FooFighters[WP]
2) MillenniumArmy
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4)
:+:West Server Testers:+:
1)
2)
3)
4)
Edit: So I am running a little slow working on this map and I apologize to those of you who test and want to test it. I was planning on releasing a map today, but it was having testing problems, so that is the reason why! I will get back to work on this map ASAP and will be working on it a lot.
Post has been edited 7 time(s), last time on Mar 5 2008, 11:57 pm by Shook1(ConFed).
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