Well... if your unit is using the Valkyrie grp... yes, change the valkyrie iscript.
ok, I'll try to do that.
Do you have any other advice for the bomber?
Also, does anyone have the thruster graphics to the beta terran bomber, the one that looks liek a big, bronze valkyrie?
Post has been edited 1 time(s), last time on Feb 21 2016, 6:23 pm by SCRuler.
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ok, I just found something ridiculous out.
After i fixed the graphics for some reason when I continued to test my high templar using heal, for some reason muta sprites appear.
BTW I figured out what the problem was with the Ursabomber movement.
I had to edit the flingy movement values.
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Post has been edited 1 time(s), last time on Feb 21 2016, 8:43 pm by SCRuler.
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In addition to everything above, I've tried to add the ability for larva to morph into the hero zerg.
But adding the change button selection button is giving me difficulty.
I wanted to have it researched... Should I change that?
Additionally, I want two different sprites for the Scivessel implemented. One regular, one custom. I've taken to replacing the Ragnasaur with the custom one so my campaign side can have it and use it, in place of magellan.
How do I do that wisely? I have a special grp for it.
I've attached it for you to examine and help me use it to the fullest potential if possible.
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Post has been edited 1 time(s), last time on Feb 22 2016, 2:02 am by SCRuler.
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ALL PRAISE YOUR SUPREME LORD CORBO
Your mod just crashes me on start up, what's up with that?
What version is this for?
Post has been edited 2 time(s), last time on Apr 8 2016, 2:37 am by Roy.
fuck you all
Your mod just crashes me on start up, what's up with that?
What version is this for?
1.16.1 last I checked. im on Windows 7 if it's relevant.
None.
now for some reason the upgrades I had set up before arent even appearing.
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