Staredit Network > Forums > Media, Art, and Literature > Topic: Rate my Original Artwork
Rate my Original Artwork
Aug 28 2007, 5:16 pm
By: JordanN
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Dec 25 2012, 12:06 am Fire_Kame Post #241

wth is starcraft

Trying to retrain myself, so I did some male gesture drawings off of random photos I found online....


I numbered them in the order I drew them in (#2 was half the page so I erased it). I think I started to get better as I went along. Number 5 (top right) was a pain in the ass though. Practice practice practice...




Dec 25 2012, 11:16 am LoveLess Post #242

Let me show you how to hump without making love.

Quote from Fire_Kame
Trying to retrain myself, so I did some male gesture drawings off of random photos I found online....


I numbered them in the order I drew them in (#2 was half the page so I erased it). I think I started to get better as I went along. Number 5 (top right) was a pain in the ass though. Practice practice practice...
Guessing it has been a while since you last worked with male figures and/or anatomy? Anyways, 4, 6 and 7 are really good. You have a lot of the proper proportions and you make excellent use of detail with regards to how the body is positioned.

1. You were warming up.

2. There is no 2.

3. You were still warming up I am sure.

4. Shoulder, arm and forearm are really good here, however his right elbow seems to be a little out of place. Not sure if the template was intended to make it appear as though he was looking at something in his hand, so I am assuming he is just supposed to be using the bad-boy look.

5. To be fair, that is a really shitty position to draw him in (guessing he was bending over or squatting), it looks like a Marionette on strings... :P

6. You are really good at visualizing guys from the back, so I am guessing Kame likes the view from the back of toned guys. Head is turned way too far, especially for someone with trapez of that size.

7. The gap is way too large here and it resulting in you throwing off the bottom half pretty badly. However the upper body was superb here. Most of your work with legs have too much feminine similarities in them, you are exaggerating the distance between legs, women have a natural gap, meanwhile men will never have that unless their knees are facing roughly more than thirty to forty degrees.

8. Another one that came out too feminine, that boy has some child bearin' hips. That aside, you also gave him an hourglass figure. I won't include the arms since you seemed to be focused on the lower torso here.

9. The area around the lats and obliques came out okay here, but again: Mind the gap. The last critique is that his shoulders are just too high and do not match up with the positioning of his lats and neck on the right side, nor the proportioning of the figure.

Last off, you seem to have this thought that calves grow inwards and that femurs can go off in crazy directions with no regard for anatomy. This may not sound like a lot of help, but watch some amateur body building contests to get a general idea of how each muscle reacts to different positions.



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Dec 25 2012, 3:52 pm Fire_Kame Post #243

wth is starcraft

Thanks lovel :) I haven't done traditional art since high school, so seven years ish (:hurr:) but I never focused on anatomy; I did more scenery or portraits that'd be just faces, so this was definitely out of my comfort zone...even the portraits were female; I never drew males.

And yes; I found while drawing that I prefer guy's backs substantially to their fronts...mostly because I was tired of looking at dicks, but also I think there is an attraction element (by and large I was drawing from nude models). I'm also working on a specific project where a male figure will be crouched, so that helped choose the back and bent models.

#2 was too big so I erased it to draw more. You're critique on the other ones was spot on; I need to spend more time understabding anatomy.




Jan 2 2013, 7:05 am SiberianTiger Post #244



Haha drawing nude figures is a lot of fun. Too bad the models are usually not very attractive...

Here is another one of my works




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Jan 6 2013, 9:17 am SiberianTiger Post #245





This is a good one in a long while



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Jan 12 2013, 8:10 pm Fire_Kame Post #246

wth is starcraft

I'm back to digital for now, lol.






Jan 13 2013, 3:01 am Generalpie Post #247

Staredit Puckwork

Quote from Fire_Kame
I'm back to digital for now, lol.

Love it; love everything about it :3



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Jan 13 2013, 12:28 pm SiberianTiger Post #248



Kame I'd be careful with abstract and arbitrary subject matter because they are hard to render well. It's better to draw from observation and take inspiration from nature.

If you like vectoring you might want draw in anime-style.

Here is a recent work of mine.





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Jan 31 2013, 10:13 am SiberianTiger Post #249



Japanese Geisha in Kyoto

Willing to sell it for $300 including international shipping from Korea, which costs $60~80

I am a painting student at the Rhode Island School of Design, the best ranked fine arts school in the USA. (http://www.risd.edu/About/News/RISD_Ranks_1.aspx)





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Apr 20 2013, 3:42 am SiberianTiger Post #250



http://oi34.tinypic.com/rhmotz.jpg][img=http://oi34.tinypic.com/rhmotz.jpg" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(765119616)" id="image_clickable_765119616" class="image_clickable">

North Korean dictator Kim Jong Un



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