Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Hallucinations?
Detecting Hallucinations?
Jan 28 2008, 9:56 pm
By: Morphling  

Jan 28 2008, 9:56 pm Morphling Post #1



Is it possible?



None.

Jan 28 2008, 10:04 pm The_z0r Post #2



I don't think there is a way, however, I haven't been on an editor in forever. I'll look for some concepts.



None.

Jan 28 2008, 10:06 pm candle12345 Post #3



Yes, but not via bring.
You need to use the "Player Commands ..." styled requirements.
Even then, I'm not sure how well it works.
[It doesn't detect hallucinations seperate either]



None.

Jan 28 2008, 10:06 pm Morphling Post #4



I want a hallucinated gunner system.



None.

Jan 28 2008, 10:10 pm Falkoner Post #5



Locations can still be centered on hallucinations, so run a location through all the units, if the location is centered on a hallucination, the bring command won't be able to detect it, so you know that it's a hallucination.



None.

Jan 28 2008, 10:10 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

hallucinations cannot be detected in conditions.
but you are able to center locations on them (they are like real units in the trigger actions).

center a location on it and detect that the location has moved.




Jan 28 2008, 10:11 pm Morphling Post #7



How exactly would i do that? Could you show me the triggers?

EDIT: Nvm



None.

Jan 28 2008, 10:13 pm Falkoner Post #8



Center a location on the unit


Next trigger:

If Player X brings 1 unit to centered location, then it's real, if not, it's a hallucination, it it's real, simply give it to another player, then center the location again and do the same thing, if it says nothing is there, then there must either be a hallucination in it, or it's at the center of the location you centered it into, since there are no units to center on.



None.

Jan 28 2008, 10:13 pm candle12345 Post #9



Well, for a gunner system you wouldn't need such an advanced trigger system.
Because with a gunner system, the player [Shouldn't] usually command the unit that gets hallucinated.
Thus, you could use a simpler system like:
Conditions:
Player commands at least 2 [Attackerz LULZ! HAI]
Actions:
Center location on [Attackerz LULZ! HAI]
Do effects n shit.
Remove 2 [Attackerz LULZ! HAI] for Player [So if you cast it several times, it goes off several times... :O]
Preserve Trigger



None.

Feb 18 2008, 12:43 am NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Commands doesnt detect hallus, actually no conditions at all, as Ahli already pointed out

Post has been edited 1 time(s), last time on Feb 18 2008, 12:53 am by NudeRaider.




Feb 18 2008, 1:51 pm lil-Inferno Post #11

Just here for the pie

Laser_Dude made a hallucination gunner system, you may want to see him.




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[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
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Ultraviolet -- :wob:
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Vrael -- Alright fucks its time for cake and violence
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Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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