Staredit Network > Forums > Modding Assistance > Topic: Terran buildings not at full health
Terran buildings not at full health
Jul 6 2012, 5:39 pm
By: Spatharas  

Jul 6 2012, 5:39 pm Spatharas Post #1



Does anyone know whats causing this?

Im currently using DatEdit 1.5d and Firegraft 1.16.1.

To be specific, the building finishes building normally, and doesnt look damaged, but when an SCV repairs it the appearance updates (so if it would normally be burning at that damage level it starts once I start repairing it) The missile turrets, which have very low hp, automatically burn down the instant the SCV trys to build it.

I also attached a file of the mod if it helps

Attachments:
Mod (unfinished).exe
Hits: 2 Size: 266.99kb



None.

Jul 6 2012, 6:24 pm Biophysicist Post #2



Normally, I'd say that your build times are too short, but that doesn't appear to be the case here. This is quite odd indeed! What did you edit, exactly?



None.

Jul 6 2012, 6:47 pm Spatharas Post #3



Nearly everything that can be done with datedit and firegraft : P. Hp, armour, I even tried to get infested duran, now an scv, to be able to build terran buildings (with no success) so alot of data related to building terran buildings is edited. Do you think it has to do with my attempts to give other units the ability to build buildings, or me giving the infested scv the ability to repair things that an scv can repair?



None.

Jul 6 2012, 10:20 pm Lanthanide Post #4



This is a good place to start:

http://www.staredit.net/?p=oldwiki&s=137

Quote
Building units follows the same formula, and this explains why some buildings/units come out injured, except they start out with 10% of the base HP, plus 1 frame of "repairing", plus the time it takes to build. In the case of the terran barracks, it will build in 1 frame and come out with .1 * 9999 + 10010/256 + 10010/256 = 1078.1 HP.




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Jul 6 2012, 10:31 pm Spatharas Post #5



So I need to increase build time?



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Jul 7 2012, 4:24 pm Spatharas Post #6



I tried increasing build times but it didnt work. It seems, actually, that it is caused by "redzone burn" occuring during construction, which explains why buildings with low hp and long build times self destruct shortly after construction starts. Does anyone know how I can remove redzone burn without changing the buildings race?



None.

Jul 7 2012, 4:59 pm Biophysicist Post #7



Firegraft has an EXE Edit for that, which you could set to 0 to disable it entirely, though I'm unsure of why the redzone burn is occurring during construction.



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Jul 7 2012, 7:27 pm Spatharas Post #8



Both percent check and damage per cycle are 0 at default, I think that my version of FireGraft (unoficial 1.16.1) can't do EXE edits.



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