Lamp
Jan 25 2008, 9:22 am
By: fm47  

Jan 25 2008, 9:22 am fm47 Post #1



So someone, forgot who, once talked about how he wanted a lamp thing and wondered how one would go about it. I suggested an idea, but he said that's not what he's looking for, and so here's the idea.

It will be in installations. A few scvs or probes will all together possess one lamp. The players are perhaps limited a certain time before they have to find another lamp... any player that does not possess the lamp has shared vision turned off on himself, so sticking close to the lamp holder would be best. The lamp holder also has the option to pass on the lamp. So what happens when players have no lamp? If they're smart enough to number their unit, then they can still navigate in the dark... through various traps. The game will consist of traps and sometimes forciful break-ups of the group.

This is not a difficult concept, but I'd like to know if anyone's already done it



None.

Jan 25 2008, 10:15 am candle12345 Post #2



Cool idea, I've seen 'dark' used in a few maps, as a temporary superweapon or as an extra degree of difficulty in the last bit of a map [there was a cat and mouse map that utilised this]



None.

Jan 25 2008, 7:22 pm Riney Post #3

Thigh high affectionado

Mars Survive 3 with Day and Night mode activeated. A drone is created with a Klydarian crystal from the vision comp when you build a Comsat.

So yea its been done, but nobody cares if you do it as well. :P



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-- Updated as of December 2021 --

Jan 26 2008, 5:30 am Money Post #4



Sounds like fun! I'll test it if you want ^^



None.

Jan 26 2008, 5:19 pm Craftstar2 Post #5



Sounds like Final Fantasy Crystal Chronicles.



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Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
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Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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